コード例 #1
0
ファイル: NetworkEdge.cs プロジェクト: Kirill78Z/InfoTools
            private Curve2d StructurePosCurve(CivilDB.Structure str)
            {
                switch (str.BoundingShape)
                {
                case CivilDB.BoundingShapeType.Cylinder:
                    return(new CircularArc2d(new Point2d(str.Location.X, str.Location.Y), str.InnerDiameterOrWidth / 2));

                case CivilDB.BoundingShapeType.Box:
                    //создать прямоугольник с учетом поворота и точки вставки
                    Vector2d loc      = new Vector2d(str.Location.X, str.Location.Y);
                    Matrix2d rotation = Matrix2d.Rotation(str.Rotation, Point2d.Origin);
                    Point2d  p0       = (new Point2d(-str.InnerDiameterOrWidth / 2, -str.InnerLength / 2)).TransformBy(rotation) + loc;
                    Point2d  p1       = (new Point2d(-str.InnerDiameterOrWidth / 2, str.InnerLength / 2)).TransformBy(rotation) + loc;
                    Point2d  p2       = (new Point2d(str.InnerDiameterOrWidth / 2, str.InnerLength / 2)).TransformBy(rotation) + loc;
                    Point2d  p3       = (new Point2d(str.InnerDiameterOrWidth / 2, -str.InnerLength / 2)).TransformBy(rotation) + loc;

                    LineSegment2d side0 = new LineSegment2d(p0, p1);
                    LineSegment2d side1 = new LineSegment2d(p1, p2);
                    LineSegment2d side2 = new LineSegment2d(p2, p3);
                    LineSegment2d side3 = new LineSegment2d(p3, p0);

                    return(new CompositeCurve2d(new Curve2d[] { side0, side1, side2, side3 }));

                default:
                    return(null);
                }
            }
コード例 #2
0
        /*
         * Calculates transform matrix from layout coordinate system to view coordinate system.
         */
        private static Matrix2d LayoutTransform(RectangleF bounds, LinearLayoutDirection layoutDirection, LinearLayoutDirection flowDirection)
        {
            switch (layoutDirection)
            {
            case LinearLayoutDirection.LeftRight:
                switch (flowDirection)
                {
                case LinearLayoutDirection.TopBottom:
                    return(new Matrix2d());

                case LinearLayoutDirection.BottomTop:
                    return(Matrix2d.Translation(0, bounds.Height) * Matrix2d.Stretch(1, -1));
                }
                break;

            case LinearLayoutDirection.RightLeft:
                switch (flowDirection)
                {
                case LinearLayoutDirection.TopBottom:
                    return(Matrix2d.Translation(bounds.Width, 0) * Matrix2d.Stretch(-1, 1));

                case LinearLayoutDirection.BottomTop:
                    return(Matrix2d.Translation(bounds.Width, bounds.Height) * Matrix2d.Stretch(-1, -1));
                }
                break;

            case LinearLayoutDirection.TopBottom:
                switch (flowDirection)
                {
                case LinearLayoutDirection.LeftRight:
                    return(Matrix2d.Rotation(90) * Matrix2d.Stretch(1, -1));

                case LinearLayoutDirection.RightLeft:
                    return(Matrix2d.Translation(bounds.Width, 0) * Matrix2d.Rotation(90));
                }
                break;

            case LinearLayoutDirection.BottomTop:
                switch (flowDirection)
                {
                case LinearLayoutDirection.LeftRight:
                    return(Matrix2d.Translation(0, bounds.Height) * Matrix2d.Rotation(-90));

                case LinearLayoutDirection.RightLeft:
                    return(Matrix2d.Translation(bounds.Width, bounds.Height) * Matrix2d.Stretch(-1, 1) * Matrix2d.Rotation(-90));
                }
                break;
            }
            var message = $"Layout direction {layoutDirection} is not compatible with flow direction {flowDirection}";

            throw new ArgumentException(message);
        }
コード例 #3
0
        /// <summary>
        /// Поворот до ортогональности
        /// </summary>
        private void ToOrtho()
        {
            var    pt1    = Cells.First();
            var    pt2    = Cells.Skip(1).First();
            var    vecSeg = pt2.PtCenter - pt1.PtCenter;
            double angleToOrtho;

            if (!vecSeg.Angle.IsOrthoAngle(out angleToOrtho))
            {
                // Поворот дома на угол angleToOrtho до ортогонального положения вокруг центра контура
                var ptCenter  = house.GetCenter();
                var matRotate = Matrix2d.Rotation(angleToOrtho, ptCenter.Convert2d());
                Trans(matRotate);
            }
        }
コード例 #4
0
ファイル: myCommands.cs プロジェクト: sonicg83/AutoCad.net
        public void MyCommand() // This method can have any name
        {
            LayerStateManager LayerState = db.LayerStateManager;
            int      viewnum             = 0;
            ObjectId SaveTableID         = InitialSave();

            if (SaveTableID == ObjectId.Null)
            {
                ed.WriteMessage("\n遇到问题,无法创建存档...");
                return;
            }
            int SaveNum = GetSave(SaveTableID);

            if (SaveNum != InitialNum)
            {
                PromptIntegerOptions InputOption = new PromptIntegerOptions("\n回车继续上次的编号,或者输入新的视图起始编号");
                InputOption.AllowNone    = true;
                InputOption.DefaultValue = SaveNum;
                PromptIntegerResult InputRes = ed.GetInteger(InputOption);
                if (InputRes.Status != PromptStatus.OK)
                {
                    return;
                }
                viewnum = InputRes.Value;
            }
            else
            {
                PromptIntegerResult numres = ed.GetInteger("\n输入视图起始编号");
                if (numres.Status != PromptStatus.OK)
                {
                    return;
                }
                viewnum = numres.Value;
            }
            int counter = 0;

            while (true)
            {
inputstart:
                PromptEntityOptions ops = new PromptEntityOptions("\n选择视图框");
                ops.SetRejectMessage("\n只能选择封闭的矩形!");
                ops.AddAllowedClass(typeof(Polyline), true);
                ops.AllowNone = false;
                ops.AllowObjectOnLockedLayer = true;
                PromptEntityResult res = ed.GetEntity(ops);
                if (res.Status != PromptStatus.OK)
                {
                    if (counter != 0)
                    {
                        UpdateSave(SaveTableID, viewnum);
                    }
                    ed.WriteMessage("\n共创建{0}个视图。", counter);
                    break;
                }
                using (Transaction trans = db.TransactionManager.StartTransaction())
                {
                    try
                    {
                        Polyline PL = trans.GetObject(res.ObjectId, OpenMode.ForRead) as Polyline;
                        if (PL.NumberOfVertices != 4 && !PL.Closed)
                        {
                            ed.WriteMessage("\n选择的不是封闭的矩形!");
                            goto inputstart;
                        }
                        Point3d  P1 = PL.GetPoint3dAt(0);
                        Point3d  P2 = PL.GetPoint3dAt(1);
                        Point3d  P3 = PL.GetPoint3dAt(2);
                        Point3d  P4 = PL.GetPoint3dAt(3);
                        Vector3d V1 = P1.GetVectorTo(P2);
                        Vector3d V2 = P2.GetVectorTo(P3);
                        Vector3d V3 = P3.GetVectorTo(P4);
                        Vector3d V4 = P4.GetVectorTo(P1);
                        if (!(V1.IsPerpendicularTo(V2) && V2.IsPerpendicularTo(V3) && V3.IsPerpendicularTo(V4)))
                        {
                            ed.WriteMessage("\n选择的不是封闭的矩形!");
                            goto inputstart;
                        }
                        Point2d CT = new Point2d((P1.X + P3.X) / 2, (P1.Y + P3.Y) / 2);
                        double  H  = 1;
                        double  W  = 1;

                        if (V1.Length > V4.Length)
                        {
                            H = V4.Length;
                            W = V1.Length;
                        }
                        else
                        {
                            H = V1.Length;
                            W = V4.Length;
                        }


                        Vector2d UserXaxix  = new Vector2d(db.Ucsxdir.X, db.Ucsxdir.Y);
                        Vector2d WXaxix     = new Vector2d(1, 0);
                        double   TwistAngle = WXaxix.GetAngleTo(UserXaxix);
                        if (db.Ucsxdir.Y > 0)
                        {
                            TwistAngle = Math.PI * 2 - WXaxix.GetAngleTo(UserXaxix);
                        }

                        //Matrix2d WCS2DCS = Matrix2d.Rotation(new Vector2d(1, 0).GetAngleTo(UserXaxix),new Point2d(0,0));
                        Matrix2d WCS2DCS   = Matrix2d.Rotation(TwistAngle, new Point2d(0, 0));
                        Point3d  UcsCenter = db.Ucsorg;
                        //Point2d DcsCenter = new Point2d(UcsCenter.X, UcsCenter.Y).TransformBy(TransWCSToDCS);
                        Point2d DcsCenter = CT.TransformBy(WCS2DCS);

                        /*
                         * ed.WriteMessage("\n计算旋转角:{0}", WXaxix.GetAngleTo(UserXaxix));
                         * ed.WriteMessage("\nTwistAngle:{0}", TwistAngle);
                         * ed.WriteMessage("\nWCS的中点:{0}", CT.ToString());
                         * ed.WriteMessage("\nUCS的中点:{0}", new Point3d(CT.X,CT.Y,0).TransformBy(ed.CurrentUserCoordinateSystem).ToString());
                         * ed.WriteMessage("\nDCS的中点:{0}", DcsCenter.ToString());
                         */


                        SymbolTable VT = trans.GetObject(db.ViewTableId, OpenMode.ForWrite) as SymbolTable;
                        if (VT.Has(viewnum.ToString()))
                        {
                            foreach (ObjectId viewid in VT)
                            {
                                ViewTableRecord VR = trans.GetObject(viewid, OpenMode.ForWrite) as ViewTableRecord;
                                if (VR.Name == viewnum.ToString())
                                {
                                    VR.Erase();
                                    break;
                                }
                            }
                        }
                        ViewTableRecord NewVr = new ViewTableRecord();
                        NewVr.Name = viewnum.ToString();

                        NewVr.CenterPoint = DcsCenter;
                        NewVr.Height      = H;
                        NewVr.Width       = W;
                        NewVr.ViewTwist   = TwistAngle;
                        NewVr.SetUcs(db.Ucsorg, db.Ucsxdir, db.Ucsydir);
                        VT.Add(NewVr);
                        trans.AddNewlyCreatedDBObject(NewVr, true);
                        //添加图层快照属性要在把view添加到数据库里后再操作,要不会报错eNoDataBase...
                        string LayerStateName = string.Format("ACAD_VIEWS_{0}", NewVr.Name);
                        //已有同名那就删掉
                        if (LayerState.HasLayerState(LayerStateName))
                        {
                            LayerState.DeleteLayerState(LayerStateName);
                        }
                        LayerState.SaveLayerState(LayerStateName, LayerStateMasks.None, new ObjectId());
                        NewVr.LayerState = LayerStateName;
                        trans.Commit();
                        ed.WriteMessage("\n成功创建编号为{0}的视图。", viewnum);
                        viewnum++;
                        counter++;
                    }
                    catch (Autodesk.AutoCAD.Runtime.Exception EX)
                    {
                        ed.WriteMessage("\n出错了!{0}", EX.ToString());
                    }
                    finally
                    {
                        trans.Dispose();
                    }
                }
            }
        }