public void Calculate_Addition_Test_30() { double a = 10, b = 20; A.CallTo(() => m.Add(a, b)).Returns(30); Assert.AreEqual(30, m.Add(a, b)); }
/// <summary> /// Updates the position, rotation and associated momentum using RK4 integration. /// </summary> /// <param name="rigidbody">The object to be updated.</param> /// <param name="deltaTime">The length of the normal time-step.</param> public static void Integrate(Rigidbody rigidbody, float deltaTime) { // Cache anything calculated multiple times. var halfDelta = deltaTime / 2f; var sixth = 1f / 6f; // RK4 uses four evaulations to create values to weight. var first = Evaluation.Evaluate(rigidbody); var second = Evaluation.Evaluate(rigidbody, first, halfDelta); var third = Evaluation.Evaluate(rigidbody, second, halfDelta); var fourth = Evaluation.Evaluate(rigidbody, third, deltaTime); // Now we use Taylor Series expansion to weight the values: 1/6 * (dxdt1 + 2 * (dxdt2 + dxdt3) + dxdt4). var velocity = sixth * (first.velocity + 2f * (second.velocity + third.velocity) + fourth.velocity); var force = sixth * (first.force + 2f * (second.force + third.force) + fourth.force); var torque = sixth * (first.torque + 2f * (second.torque + third.torque) + fourth.torque); // Since Unity doesn't support scaling and adding Quaternions the spin is going to be ugly.... var spin = Maths.Scale(sixth, Maths.Add(Maths.Add(first.spin, Maths.Scale(2f, Maths.Add(second.spin, third.spin))), fourth.spin)); // Finally set the correct position and momentum. rigidbody.position += velocity * deltaTime; rigidbody.rotation = Maths.Add(rigidbody.rotation, Maths.Scale(spin, deltaTime)); rigidbody.momentum += force * deltaTime; rigidbody.angularMomentum += torque * deltaTime; }
public void MathOperators() { Assert.AreEqual(3, Maths.Multiply(3), "3 * = 3"); Assert.AreEqual(10, Maths.Multiply(2, 5), "2 * 5 = 10"); Assert.AreEqual(-210, Maths.Multiply(2, 5, -3, 7), "2 * 5 * -3 * 7 = -210"); Assert.AreEqual(2.5, Maths.Multiply(2.5), "2.5 * = 2.5"); Assert.AreEqual(-8.75, Maths.Multiply(2.5, -3.5), "2.5 * (-3.5) = -8.75"); Assert.AreEqual(37.625, Maths.Multiply(2.5, 3.5, 4.3), "2.5 * 3.5 * 4.3 = 37.625"); Assert.AreEqual(3, Maths.Add(3), "3 + = 3"); Assert.AreEqual(7, Maths.Add(2, 5), "2 + 5 = 7"); Assert.AreEqual(-3, Maths.Add(2, 5, -3, -7), "2 + 5 + (-3) + (-7) = -3"); Assert.AreEqual(2.5, Maths.Add(2.5), "2.5 + = 2.5"); Assert.AreEqual(-1.0, Maths.Add(2.5, -3.5), "2.5 + (-3.5) = -1.0"); Assert.AreEqual(1.7, Maths.Add(2.5, 3.5, -4.3), "2.5 + 3.5 + (-4.3) = 1.7"); Assert.AreEqual(3, Maths.Subtract(3), "3 - = 3"); Assert.AreEqual(-3, Maths.Subtract(2, 5), "2 - 5 = -3"); Assert.AreEqual(7, Maths.Subtract(2, 5, -3, -7), "2 - 5 - (-3) - (-7) = 7"); Assert.AreEqual(2.5, Maths.Subtract(2.5), "2.5 - = 2.5"); Assert.AreEqual(6.0, Maths.Subtract(2.5, -3.5), "2.5 - (-3.5) = 6.0"); Assert.AreEqual(3.3, Maths.Subtract(2.5, 3.5, -4.3), "2.5 - 3.5 - (-4.3) = 3.3"); Assert.AreEqual(3, Maths.Divide(3), "3 / = 3"); Assert.AreEqual(4, Maths.Divide(20, 5), "20 / 5 = 4"); Assert.AreEqual(1, Maths.Divide(100, 5, -4, -5), "100 / 5 / (-4) / (-5) = 1"); Assert.AreEqual(2.5d, Maths.Divide(2.5d), "2.5 / = 2.5"); Assert.AreEqual(.4d, Maths.Divide(2d, 5d), "2 / 5 = .4"); Assert.AreEqual(.1d, Maths.Divide(2d, 5d, -.4d, -10d), "2 / 5 / (-.4) / (-10) = .1"); }
public virtual dynamic CalculateInterest(double _princamt, double _rate, double _year, int denominator) { Maths m = new Maths(); if (_princamt < 0 || _rate < 0 || _year < 0) { return("error"); } try { _interest = m.Divide(m.Multiply(_princamt, m.Multiply(_rate, _year)), denominator); if (denominator == 0) { tot_amt = 0; } else { tot_amt = m.Add(_princamt, _interest); } } catch { tot_amt = 0; } return(tot_amt); }
public IActionResult Add([FromQuery] int?num1, int?num2) { if (!num1.HasValue || !num2.HasValue) { return(BadRequest()); } return(Ok(Maths.Add(num1.Value, num2.Value))); }
public void TestAdd() { float one = 2.0f, two = 3.0f, expected = 5.0f; float actual; actual = Maths.Add(one, two); Assert.AreEqual(expected, actual); }
// [Ignore("Because I love it")] public void Add_WhenCalled_ReturnTheSumOfArguments() { // var math = new Maths(); var result = _math.Add(1, 2); Assert.AreEqual(result, 3); }
static void Main(string[] args) { Console.WriteLine("Program TestNUnit"); Maths add = new Maths(); Console.WriteLine(add.Add(1, 2)); Console.ReadLine(); }
static void Main(string[] args) { Maths obj = new Maths(); while (true) { Console.WriteLine("Enter Value of X"); string data1 = Console.ReadLine(); int i = Convert.ToInt32(data1); Console.WriteLine("Enter Value of Y"); string data2 = Console.ReadLine(); int j = Convert.ToInt32(data2); Console.WriteLine("Enter Your Operation Choice"); Console.WriteLine("1: Add, 2: Sub, 3: Mult, 4: Div"); string choice = Console.ReadLine(); int ch = Convert.ToInt32(choice); switch (ch) { case 1: int sum = obj.Add(i, j); Console.WriteLine("Sum is " + sum.ToString()); break; case 2: int sub = obj.Sub(i, j); Console.WriteLine("Sub is " + sub.ToString()); break; case 3: int mult = obj.Mult(i, j); Console.WriteLine("Mult is " + mult.ToString()); break; case 4: int div = obj.Div(i, j); Console.WriteLine("Div is " + div.ToString()); break; default: Console.WriteLine("Invalid Choice!!"); break; } Console.WriteLine("Hit Enter to Continue Doing Operations..."); Console.ReadLine(); } }
public IActionResult Add(OperationsParameters parameters) { double a = parameters.a; double b = parameters.b; if (a == 0 || b == 0) { return(NoContent()); } var result = new ApiResponse { status = "success", result = _maths.Add(a, b) }; return(Ok(result)); }
public void WhenTheTwoNumbersAreAdded() { _result = _maths.Add(_num1, _num2); }
public void Calculate_Addition_Test_30(double a, double b) { A.CallTo(() => m.Add(a, b)).Returns(30); Assert.AreEqual(30, m.Add(a, b)); }
public IActionResult AddNumbers(int num1, int num2) { string sum = Maths.Add(num1, num2); return(View("Results", sum)); }
public void Should_get_sum(int sum, int x, int y) { Assert.Equal(sum, Maths.Add(x, y)); }
public void Return5(long lhs, long rhs) { var result = Maths.Add(lhs, rhs); Assert.Equal(5, result); }
public double Add(double x, double y) { return(maths.Add(x, y)); }
public void WhenIPressAdd() { output = app.Add(input1, input2); }