public void setAxe(Maths.BoundingBox3d box) { _bbox = box; }
public void setAxe(Maths.BoundingBox3d box) { _boxBounds = box; setAxeBox((float)box.xmin, (float)box.xmax, (float)box.ymin, (float)box.ymax, (float)box.zmin, (float)box.zmax); }