void DecPlayerDectectionCounter() { float viewRange = mapLogic.camp_CurUpdate_SoldsViewRange; float distToPlayer = (PlayerCharacterNew.Instance.gameObject.transform.position - gameObject.transform.position).magnitude; distToPlayer = Mathf.Clamp(distToPlayer, 0, viewRange); playerDetectionCounter = MathfPlus.DecByDeltatimeToZeroWithAdditionalCoef(playerDetectionCounter, playerDetectionTimeCounterBaseSpeed + (playerDetectionTimeMaxCoef - 1) * (1 - (distToPlayer / viewRange))); }
void Update() { curFireTime = MathfPlus.DecByDeltatimeToZeroWithAdditionalCoef(curFireTime, curFireTimeDecreasementAdditionalCoef); #region Dispersion Angle #region By Movement if (isPlayerOnAir) { if (totalDispAng <= dispersionAngle_Noraml_Max && !needToDecreaseDispersionOnAir) { totalDispAng += GetDispersionAngleWhenPlayerBeOnAir(); if (totalDispAng > dispersionAngle_Noraml_Max) { needToDecreaseDispersionOnAir = true; } } else { if (GetDispersionAngleByPlayerMovementSpeed() == 0) { totalDispAng = MathfPlus.DecByDeltatimeToZeroWithAdditionalCoef(totalDispAng, dispersionAngleDecSpeedWhenOnAir); } } } else { totalDispAng += GetDispersionAngleByPlayerMovementSpeed(); if (GetDispersionAngleByPlayerMovementSpeed() == 0) { totalDispAng = MathfPlus.DecByDeltatimeToZeroWithAdditionalCoef(totalDispAng, dispersionAngleDecSpeed); } needToDecreaseDispersionOnAir = false; } #endregion #region By Shooting totalDispAng += dispersionAngleFromShooting; dispersionAngleFromShooting = MathfPlus.DecByDeltatimeToZeroWithAdditionalCoef(dispersionAngleFromShooting, dispersionAngleDecSpeed); #endregion totalDispAng = ClampTotalDispersionAngle(totalDispAng); SetCurrentDispersionAngle(totalDispAng); #endregion }
void Update() { if (isSwitchingAnims) { camera.animation[animMain.name].weight = MathfPlus.DecByDeltatimeToZeroWithAdditionalCoef(camera.animation[animMain.name].weight, switchingAnimSpeed); camera.animation[animEnd.name].weight = 1 - camera.animation[animMain.name].weight; if (camera.animation[animEnd.name].weight == 1) { isSwitchingAnims = false; } } }
// Update is called once per frame void Update() { if (status == ActionStatus.Running) { if (sourceTr != null) { transform.position = sourceTr.position; transform.LookAt(playerCharNew.fpsCamera.transform); lastPos = transform.position; float distToPlayer = Vector3.Distance(transform.position, playerCharNew.transform.position); float newScale = distToPlayer / (scaling_MaxDist - scaling_MinDist); newScale = Mathf.Clamp(newScale, minScale, maxScale); datRenderObj.transform.localScale = new Vector3(newScale, newScale, newScale); alpha = (distToPlayer - MaxDistForFullAlpha) / (DistForZeroAlpha - MaxDistForFullAlpha); alpha = Mathf.Clamp01(alpha); alpha = 1 - alpha; Color col = datRenderObj.material.color; datRenderObj.material.color = new Color(col.r, col.g, col.b, alpha); } else { StopIt(); } } if (status == ActionStatus.Finished) { if (alpha > 0) { alpha = MathfPlus.DecByDeltatimeToZeroWithAdditionalCoef(alpha, alphaDecSpeed); Color col = datRenderObj.material.color; datRenderObj.material.color = new Color(col.r, col.g, col.b, alpha); } } if (alpha > 0) { switch (dem3DObjType) { case The3DObjIconType.FeleshRooBePayin: counter += Time.deltaTime * yMoveSpeed; transform.position = new Vector3(lastPos.x, lastPos.y - Mathf.Sin(counter) * yMaxMoveDist, lastPos.z); break; case The3DObjIconType.FeleshRooBeBala: counter += Time.deltaTime * yMoveSpeed; transform.position = new Vector3(lastPos.x, lastPos.y + Mathf.Sin(counter) * yMaxMoveDist, lastPos.z); break; case The3DObjIconType.Dot: counter += Time.deltaTime * scaleChangeSpeed; float datAmount = Mathf.Sin(counter) * scaleMaxAmount; transform.localScale = new Vector3(1, 1, 1) + new Vector3(datAmount, datAmount, datAmount); break; } } }
// Update is called once per frame void Update() { alpha = MathfPlus.DecByDeltatimeToZeroWithAdditionalCoef(alpha, alphaDecSpeed); renderer.material.color = new Color(initialColor.r, initialColor.g, initialColor.b, alpha); }
void Update() { #region Start if (step == 0) { timeCounter = step01_Driving_Time; step = 1; } #endregion #region Step01 Driving if (step == 1) { timeCounter = MathfPlus.DecByDeltatimeToZero(timeCounter); if (!isWoodDropSoundPlayed) { if (timeCounter < (step01_Driving_Time - timeToPlayWoodDrop)) { isWoodDropSoundPlayed = true; woodDropAudInfo.Play(); } } if (timeCounter == 0) { step = 2; } } #endregion #region Step02 Dezhbani if (step == 2) { timeCounter = step02_Dezhabni; step = 2.1f; } #endregion #region Step 2.1 if (step == 2.1f) { timeCounter = MathfPlus.DecByDeltatimeToZero(timeCounter); #region AnimsWeight FirstDecreasement if ((timeCounter < (step02_Dezhabni - timeToDecAnimsWeight)) && (timeCounter >= (step02_Dezhabni - timeToIncAnimsWeightAgain))) { foreach (Animation ani in animsToChangeWeight) { ani[ani.clip.name].weight = MathfPlus.DecByDeltatimeToZeroWithAdditionalCoef(ani[ani.clip.name].weight, animsWeightIncDecSpeed); } } #endregion #region AnimsWeight LastIncreasement if (timeCounter < (step02_Dezhabni - timeToIncAnimsWeightAgain)) { foreach (Animation ani in animsToChangeWeight) { ani[ani.clip.name].weight += Time.deltaTime * animsWeightIncDecSpeed; ani[ani.clip.name].weight = Mathf.Clamp01(ani[ani.clip.name].weight); } } #endregion #region Soldier Start if (!isSoldierRun) { if (timeCounter < (step02_Dezhabni - timeToRunSoldier)) { isSoldierRun = true; soldier.SetActiveRecursively(true); soldierLight.active = false; soldier.animation.Play(); } } #endregion #region Soldier End if (!isSoldierStopped) { if (timeCounter < (step02_Dezhabni - timeToEndSoldier)) { isSoldierStopped = true; soldier.transform.position = new Vector3(1000, 1000, 1000); } } #endregion #region SoldierLight Start if (!isSoldierLightStarted) { if (timeCounter < (step02_Dezhabni - timeToStartSoldierLight)) { isSoldierLightStarted = true; soldierLight.active = true; } } #endregion #region SoldierLight End if (!isSoldierLightStopped) { if (timeCounter < (step02_Dezhabni - timeToEndSoldierLight)) { isSoldierLightStopped = true; soldierLight.active = false; } } #endregion #region PlayerAnim Start if (!isPlayerAnimStarted) { if (timeCounter < (step02_Dezhabni - timeToStartPlayerAnim)) { isPlayerAnimStarted = true; palyerObjectForFearAnim.animation[palyerObjectForFearAnim.animation.clip.name].enabled = true; palyerObjectForFearAnim.animation[palyerObjectForFearAnim.animation.clip.name].weight = 0; } } #endregion #region PlayerAnim Run if (isPlayerAnimStarted && (timeCounter >= (step02_Dezhabni - timeToEndPlayerAnim))) { palyerObjectForFearAnim.animation[palyerObjectForFearAnim.animation.clip.name].weight += Time.deltaTime * animPlayerWeightIncDecSpeed; palyerObjectForFearAnim.animation[palyerObjectForFearAnim.animation.clip.name].weight = Mathf.Clamp01(palyerObjectForFearAnim.animation[palyerObjectForFearAnim.animation.clip.name].weight); } #endregion #region PlayerAnim End if (!isPlayerAnimFinished) { if (timeCounter < (step02_Dezhabni - timeToEndPlayerAnim)) { palyerObjectForFearAnim.animation[palyerObjectForFearAnim.animation.clip.name].weight -= Time.deltaTime * animPlayerWeightIncDecSpeed; palyerObjectForFearAnim.animation[palyerObjectForFearAnim.animation.clip.name].weight = Mathf.Clamp01(palyerObjectForFearAnim.animation[palyerObjectForFearAnim.animation.clip.name].weight); if (palyerObjectForFearAnim.animation[palyerObjectForFearAnim.animation.clip.name].weight == 0) { palyerObjectForFearAnim.animation[palyerObjectForFearAnim.animation.clip.name].enabled = false; //palyerCameraToSlerp.GetComponent<MouseLook>().enabled = true; palyerCameraToSlerp.GetComponent <TruckMapMouseLook>().RestartIt(); CustomInputManager.ResetInputAxes(); isPlayerAnimFinished = true; } } } #endregion #region PlayerRotateLerp (All) if ((timeCounter < (step02_Dezhabni - timeToStartPlayerRotateLerp)) && timeCounter >= (step02_Dezhabni - timeToStopPlayerRotateLerp)) { //palyerCameraToSlerp.GetComponent<MouseLook>().enabled = false; palyerCameraToSlerp.GetComponent <TruckMapMouseLook>().DisableIt(); Quaternion toQuat = Quaternion.Euler(new Vector3(0, 270, 0)); palyerCameraToSlerp.transform.localRotation = Quaternion.Slerp(palyerCameraToSlerp.transform.localRotation, toQuat, playerRotateLerpSpeed * Time.deltaTime); } #endregion #region AudiosVol FirstDecreasement if ((timeCounter < (step02_Dezhabni - timeToDecAudiosVolume)) && (timeCounter >= (step02_Dezhabni - timeToIncAudiosVolumeAgain))) { foreach (AudioInfo aud in audioInfosToChangeVolume) { aud.SetCustomVolume(aud.customVolume - Time.deltaTime * audioDecIncSpeed); } } #endregion #region AudiosVol LastIncreasement if (timeCounter < (step02_Dezhabni - timeToIncAudiosVolumeAgain)) { foreach (AudioInfo aud in audioInfosToChangeVolume) { aud.SetCustomVolume(aud.customVolume + Time.deltaTime * audioDecIncSpeed); } } #endregion if (timeCounter == 0) { step = 3; } } #endregion #region 3 Start screen fading if (step == 3f) { MapLogic.Instance.blackScreenFader.StartFadingOut(); step = 3.1f; } #endregion #region 3.1 W8 for finish if (step == 3.1f) { if (MapLogic.Instance.blackScreenFader.isFadingFinished) { SetMissionIsFinished(); step = 4; } } #endregion }