コード例 #1
0
        private void ToSpeed(float toSpeedValue)
        {
            if (_toSpeedWork != null)
            {
                _toSpeedWork.Dispose();
            }

            _toSpeedWork = Observable
                           .EveryUpdate()
                           .SkipWhile(_ => TimeManager.Instance.IsPaused)
                           .TakeWhile(_ => _speed < toSpeedValue)
                           .Subscribe(_ =>
            {
                _speed = MathFast.Lerp(_speed, toSpeedValue, _toSpeedSmooth * Time.deltaTime);
            });
        }
コード例 #2
0
        /// <summary>
        /// Create "ui" node. If children supported - GameObject container for them should be returned.
        /// </summary>
        /// <param name="widget">Ui widget.</param>
        /// <param name="node">Xml node.</param>
        /// <param name="container">Markup container.</param>
        public static RectTransform Create(RectTransform widget, XmlNode node, MarkupContainer container)
        {
#if UNITY_EDITOR
            widget.name = "ui";
#endif
            var    go       = widget.gameObject;
            var    canvas   = go.AddComponent <Canvas> ();
            Camera uiCamera = null;
            if (Application.isPlaying)
            {
                canvas.renderMode  = RenderMode.ScreenSpaceCamera;
                uiCamera           = MarkupUtils.GetUiCamera();
                canvas.worldCamera = uiCamera;
            }
            else
            {
                canvas.renderMode = RenderMode.ScreenSpaceOverlay;
            }
            canvas.planeDistance = 0f;
            canvas.pixelPerfect  = false;
            var pixelSize    = 1f;
            var dragTreshold = 5;

            var scaler    = go.AddComponent <CanvasScaler> ();
            var attrValue = node.GetAttribute(HashedBase);
            if (attrValue != null)
            {
                var refWidth   = 1024;
                var refHeight  = 768;
                var refBalance = 1f;
                try {
                    var parts = MarkupUtils.SplitAttrValue(attrValue);
                    var w     = int.Parse(parts[0]);
                    var h     = int.Parse(parts[1]);
                    var b     = Mathf.Clamp01(float.Parse(parts[2], NumberFormatInfo.InvariantInfo));
                    refWidth   = w;
                    refHeight  = h;
                    refBalance = b;
                } catch { }
                scaler.uiScaleMode         = CanvasScaler.ScaleMode.ScaleWithScreenSize;
                scaler.referenceResolution = new Vector2(refWidth, refHeight);
                scaler.matchWidthOrHeight  = refBalance;
                if (Application.isPlaying)
                {
                    if (refBalance < 1f)
                    {
                        Debug.LogWarning("Only height-based balance supported");
                    }
                    uiCamera.orthographicSize = refHeight * 0.5f;
                    pixelSize = MathFast.Lerp(Screen.width / (float)refWidth, Screen.height / (float)refHeight, refBalance);
                }
                else
                {
                    pixelSize = 1f;
                }
            }

            attrValue = node.GetAttribute(HashedDragTreshold);
            if (attrValue != null)
            {
                if (int.TryParse(attrValue, NumberStyles.Float, NumberFormatInfo.InvariantInfo, out dragTreshold))
                {
                    dragTreshold = Mathf.Max(1, dragTreshold);
                }
            }

            attrValue = node.GetAttribute(MarkupUtils.HashedNav);
            var disableNav = string.CompareOrdinal(attrValue, "false") == 0;

            container.PixelSize     = pixelSize;
            container.DragTreshold  = dragTreshold * pixelSize;
            container.UseNavigation = !disableNav;

            go.AddComponent <GraphicRaycaster> ();

            if (Application.isPlaying)
            {
                var es = Object.FindObjectOfType <EventSystem> ();
                if ((object)es == null)
                {
                    es = new GameObject("EventSystem").AddComponent <EventSystem> ();
                    es.gameObject.AddComponent <StandaloneInputModule> ();
                }
            }

            return(widget);
        }