private void RandomAngleAndTime(out float angle, out float time) { if (GameLogic.Random(0, 100) < 60) { angle = GameLogic.Random((float)0.5f, (float)1.5f) * MathDxx.RandomSymbol(); time = GameLogic.Random((float)0f, (float)0.2f); } else { angle = GameLogic.Random((float)2f, (float)4f) * MathDxx.RandomSymbol(); time = GameLogic.Random((float)0f, (float)0.15f); } }