コード例 #1
0
    private void Pop()
    {
        popUpDirection = transform.position.normalized;
        float   randomAngle = Random.Range(0f, 360f);
        Vector3 groundVec   = (_player.transform.position - transform.position).normalized;

        popDirection = MathCustom.RotateDirectionAround(Vector3.Cross(popUpDirection, groundVec), randomAngle, popUpDirection);
        Cell       cell     = GetComponentInParent <Cell>();
        GameObject newProps = EarthManager.Instance.CreateProps(popItem.prefab, transform.position, cell);

        StartCoroutine(PopJumpCoroutine(newProps.transform));
    }
コード例 #2
0
    private Vector3 GetRosacePosition(float deltaTime)
    {
        for (int i = 0; i < angularSpeeds.Count; i++)
        {
            Vector3 nVector;
            nVector    = MathCustom.RotateDirectionAround(vectors[i], deltaTime * angularSpeeds[i], Vector3.forward);
            nVector    = nVector.normalized * nTime * 2f;
            vectors[i] = nVector;
            nVector.z  = 0f;
            activeVectors.Add(nVector);
        }
        Vector3 pos = MathCustom.GetBarycenter(activeVectors.ToArray());

        activeVectors.Clear();
        return(pos);
    }