void Initialize() { MathController.ClearNumberOfMoves(); board = MathController.GetBoard_5x5_2(); for (int i = 0; i < board_rows.Length; i++) { for (int j = 0; j < board_rows[i].cols.Length; j++) { int num = board.numbers[i, j].number; GameObject obj = board_rows[i].cols[j]; ButtonBoxController(obj).SetNumberAndCoordinates(num, i, j); } } SetColumns(board.col_numbers); SetRows(board.row_numbers); }