public void FasterAircraftCollision() { IMathCalcUtility mathUtil = new MathCalcUtility(); Aircraft fasterAircraft = new Aircraft("1", Vector <double> .Build.DenseOfArray(new double[3] { -5, 0, 0 })); fasterAircraft.DataBuffer.Add(Vector <double> .Build.DenseOfArray(new double[3] { 50, 0, 0 })); Aircraft thisAircraft = new Aircraft("2", Vector <double> .Build.DenseOfArray(new double[3] { 1, 0, 0 })); thisAircraft.DataBuffer.Add(Vector <double> .Build.DenseOfArray(new double[3] { 0, 0, 0 })); double intersection = mathUtil.Intersection(thisAircraft, fasterAircraft, 1); Assert.AreEqual(Math.Sign(1), Math.Sign(intersection)); //should be an intersection // }
public void FasterAircraftInFront() { IMathCalcUtility mathUtil = new MathCalcUtility(); Aircraft fasterAircraft = new Aircraft("1", Vector <double> .Build.DenseOfArray(new double[3] { 5, 0, 0 })); fasterAircraft.DataBuffer.Add(Vector <double> .Build.DenseOfArray(new double[3] { 5, 0, 0 })); Aircraft thisAircraft = new Aircraft("2", Vector <double> .Build.DenseOfArray(new double[3] { 1, 0, 0 })); thisAircraft.DataBuffer.Add(Vector <double> .Build.DenseOfArray(new double[3] { 1, 0, 0 })); double intersection = mathUtil.Intersection(fasterAircraft, thisAircraft, 1); Assert.AreEqual(-1.0, intersection); //should be no intersection }