public Vector3d_applied(Math.Vector3d vct, Math.Vector3d apply_to) { this.set_x(vct.get_x()); this.set_y(vct.get_y()); this.set_z(vct.get_z()); this.apply_to.set_x(apply_to.get_x()); this.apply_to.set_y(apply_to.get_y()); this.apply_to.set_z(0); }
public Vector3d_applied(Math.Vector3d vct) { this.set_x(vct.get_x()); this.set_y(vct.get_y()); this.set_z(vct.get_z()); this.apply_to = new Math.Vector3d(); this.apply_to.set_x(0); this.apply_to.set_y(0); this.apply_to.set_z(0); }