private void OnDrawGizmos() { if (IsTerrainGenerated()) { return; } //Display the voronoi diagram Color random_color = new Color(Random.Range(0f, 1f), Random.Range(0f, 1f), Random.Range(0f, 1f)); Gizmos.color = MaterialTool.HasColor(data.floor_material) ? data.floor_material.color : random_color; Mesh triangleMesh = new Mesh(); AddMeshFace(triangleMesh, Vector3.up, 0f, false); Gizmos.DrawMesh(triangleMesh); //Display the sites //Gizmos.color = Color.white; //Gizmos.DrawSphere(center.transform.position, 0.2f); }