コード例 #1
0
        void UploadResidueMaterials()
        {
            MaterialRenderData[] materialArray = new MaterialRenderData[3];

            materialArray[0] = GetMaterialRenderData(style.ColorStyle.TurnMaterial);
            materialArray[1] = GetMaterialRenderData(style.ColorStyle.SheetMaterial);
            materialArray[2] = GetMaterialRenderData(style.ColorStyle.HelixMaterial);

            GCHandle arrayHandle = GCHandle.Alloc(materialArray, GCHandleType.Pinned);
            try { SetResidueMaterials(handle, arrayHandle.AddrOfPinnedObject(), materialArray.Length); }
            finally { arrayHandle.Free(); }
        }
コード例 #2
0
        static MaterialRenderData GetMaterialRenderData(Material material)
        {
            MaterialRenderData data = new MaterialRenderData
            {
                Ambient = ToInt32(material.Ambient),
                Diffuse = ToInt32(material.Diffuse),
                Specular = ToInt32(material.Specular),
                Emissive = ToInt32(material.Emissive),
                Glossiness = (float)material.Glossiness,
                SpecularPower = (float)material.SpecularPower,
                ReflectionLevel = (float)material.ReflectionLevel,
                BumpLevel = (float)material.BumpLevel,
                EmissiveLevel = (float)material.EmissiveLevel
            };

            return data;
        }
コード例 #3
0
        void UploadElementMaterials()
        {
            MaterialRenderData[] materialArray = new MaterialRenderData[Element.Elements.Length];

            for (int i = 0; i < materialArray.Length; i++)
            {
                Material material = style.ColorStyle.ColorScheme[Element.Elements[i]];
                materialArray[i] = GetMaterialRenderData(material);
            }

            GCHandle arrayHandle = GCHandle.Alloc(materialArray, GCHandleType.Pinned);
            try { SetElementMaterials(handle, arrayHandle.AddrOfPinnedObject(), materialArray.Length); }
            finally { arrayHandle.Free(); }
        }
コード例 #4
0
 /// <summary>
 /// レンダリングスレッドを構築する。
 /// </summary>
 public MaterialRenderThread()
 {
     renderData = new MaterialRenderData();
     renderData.ImageChanged += OnImageChanged;
 }