コード例 #1
0
ファイル: ChangeMaterial.cs プロジェクト: jdong135/CompusciHW
 public ChangeMaterial(int index, MaterialPrototype materialPrototype)
 {
     this.index = index;
     material   = materialPrototype;
 }
コード例 #2
0
        public static void Register(JavaScriptContext context)
        {
            JavaScriptValue MaterialPrototype;
            JavaScriptValue MaterialConstructor = Bridge.CreateConstructor(
                typeof(UnityEngine.Material),
                (args) => { throw new System.NotImplementedException(); },
                out MaterialPrototype
                );

            JavaScriptValue
            .GlobalObject
            .GetProperty("UnityEngine")
            .SetProperty("Material", MaterialConstructor);


            // Static Fields


            // Static Property Accessors


            // Static Methods


            // Instance Fields


            // Instance Property Accessors

            Bridge.DefineGetterSetter(
                MaterialPrototype,
                "shader",
                Bridge.WithExternal <UnityEngine.Material>((o, args) => Bridge.CreateExternalWithPrototype(o.shader)),
                Bridge.WithExternal <UnityEngine.Material>((o, args) => { o.shader = Bridge.GetExternal <UnityEngine.Shader>(args[1]); })
                );


            Bridge.DefineGetterSetter(
                MaterialPrototype,
                "color",
                Bridge.WithExternal <UnityEngine.Material>((o, args) => Bridge.CreateExternalWithPrototype(o.color)),
                Bridge.WithExternal <UnityEngine.Material>((o, args) => { o.color = Bridge.GetBoxedExternal <UnityEngine.Color>(args[1]).wrapped; })
                );


            Bridge.DefineGetterSetter(
                MaterialPrototype,
                "mainTexture",
                Bridge.WithExternal <UnityEngine.Material>((o, args) => Bridge.CreateExternalWithPrototype(o.mainTexture)),
                Bridge.WithExternal <UnityEngine.Material>((o, args) => { o.mainTexture = Bridge.GetExternal <UnityEngine.Texture>(args[1]); })
                );


            Bridge.DefineGetterSetter(
                MaterialPrototype,
                "mainTextureOffset",
                Bridge.WithExternal <UnityEngine.Material>((o, args) => Bridge.CreateExternalWithPrototype(o.mainTextureOffset)),
                Bridge.WithExternal <UnityEngine.Material>((o, args) => { o.mainTextureOffset = Bridge.GetBoxedExternal <UnityEngine.Vector2>(args[1]).wrapped; })
                );


            Bridge.DefineGetterSetter(
                MaterialPrototype,
                "mainTextureScale",
                Bridge.WithExternal <UnityEngine.Material>((o, args) => Bridge.CreateExternalWithPrototype(o.mainTextureScale)),
                Bridge.WithExternal <UnityEngine.Material>((o, args) => { o.mainTextureScale = Bridge.GetBoxedExternal <UnityEngine.Vector2>(args[1]).wrapped; })
                );


            Bridge.DefineGetterSetter(
                MaterialPrototype,
                "renderQueue",
                Bridge.WithExternal <UnityEngine.Material>((o, args) => JavaScriptValue.FromInt32(o.renderQueue)),
                Bridge.WithExternal <UnityEngine.Material>((o, args) => { o.renderQueue = args[1].ToInt32(); })
                );


            Bridge.DefineGetterSetter(
                MaterialPrototype,
                "globalIlluminationFlags",
                Bridge.WithExternal <UnityEngine.Material>((o, args) => Bridge.CreateExternalWithPrototype(o.globalIlluminationFlags)),
                Bridge.WithExternal <UnityEngine.Material>((o, args) => { o.globalIlluminationFlags = Bridge.GetExternal <UnityEngine.MaterialGlobalIlluminationFlags>(args[1]); })
                );


            Bridge.DefineGetterSetter(
                MaterialPrototype,
                "doubleSidedGI",
                Bridge.WithExternal <UnityEngine.Material>((o, args) => JavaScriptValue.FromBoolean(o.doubleSidedGI)),
                Bridge.WithExternal <UnityEngine.Material>((o, args) => { o.doubleSidedGI = args[1].ToBoolean(); })
                );


            Bridge.DefineGetterSetter(
                MaterialPrototype,
                "enableInstancing",
                Bridge.WithExternal <UnityEngine.Material>((o, args) => JavaScriptValue.FromBoolean(o.enableInstancing)),
                Bridge.WithExternal <UnityEngine.Material>((o, args) => { o.enableInstancing = args[1].ToBoolean(); })
                );


            Bridge.DefineGetter(
                MaterialPrototype,
                "passCount",
                Bridge.WithExternal <UnityEngine.Material>((o, args) => JavaScriptValue.FromInt32(o.passCount))
                );


            Bridge.DefineGetterSetter(
                MaterialPrototype,
                "shaderKeywords",
                Bridge.WithExternal <UnityEngine.Material>((o, args) => Bridge.CreateExternalWithPrototype(o.shaderKeywords)),
                Bridge.WithExternal <UnityEngine.Material>((o, args) => { o.shaderKeywords = Bridge.GetExternal <System.String[]>(args[1]); })
                );


            // Instance Methods

            MaterialPrototype.SetProperty(
                "GetTexturePropertyNames",
                Bridge.CreateFunction(
                    "GetTexturePropertyNames",
                    Bridge.WithExternal <UnityEngine.Material>((o, args) => Bridge.CreateExternalWithPrototype(o.GetTexturePropertyNames()))
                    )
                );


            MaterialPrototype.SetProperty(
                "GetTexturePropertyNameIDs",
                Bridge.CreateFunction(
                    "GetTexturePropertyNameIDs",
                    Bridge.WithExternal <UnityEngine.Material>((o, args) => Bridge.CreateExternalWithPrototype(o.GetTexturePropertyNameIDs()))
                    )
                );


            /*
             * Material GetTexturePropertyNames
             * System.Collections.Generic.List`1[System.String] has generics
             */


            /*
             * Material GetTexturePropertyNameIDs
             * System.Collections.Generic.List`1[System.Int32] has generics
             */


            MaterialPrototype.SetProperty(
                "HasProperty",
                Bridge.CreateFunction(
                    "HasProperty",
                    Bridge.WithExternal <UnityEngine.Material>((o, args) => JavaScriptValue.FromBoolean(o.HasProperty(args[1].ToInt32())))
                    )
                );


            MaterialPrototype.SetProperty(
                "HasProperty",
                Bridge.CreateFunction(
                    "HasProperty",
                    Bridge.WithExternal <UnityEngine.Material>((o, args) => JavaScriptValue.FromBoolean(o.HasProperty(args[1].ToString())))
                    )
                );


            MaterialPrototype.SetProperty(
                "EnableKeyword",
                Bridge.CreateFunction(
                    "EnableKeyword",
                    Bridge.WithExternal <UnityEngine.Material>((o, args) => o.EnableKeyword(args[1].ToString()))
                    )
                );


            MaterialPrototype.SetProperty(
                "DisableKeyword",
                Bridge.CreateFunction(
                    "DisableKeyword",
                    Bridge.WithExternal <UnityEngine.Material>((o, args) => o.DisableKeyword(args[1].ToString()))
                    )
                );


            MaterialPrototype.SetProperty(
                "IsKeywordEnabled",
                Bridge.CreateFunction(
                    "IsKeywordEnabled",
                    Bridge.WithExternal <UnityEngine.Material>((o, args) => JavaScriptValue.FromBoolean(o.IsKeywordEnabled(args[1].ToString())))
                    )
                );


            MaterialPrototype.SetProperty(
                "SetShaderPassEnabled",
                Bridge.CreateFunction(
                    "SetShaderPassEnabled",
                    Bridge.WithExternal <UnityEngine.Material>((o, args) => o.SetShaderPassEnabled(args[1].ToString(), args[2].ToBoolean()))
                    )
                );


            MaterialPrototype.SetProperty(
                "GetShaderPassEnabled",
                Bridge.CreateFunction(
                    "GetShaderPassEnabled",
                    Bridge.WithExternal <UnityEngine.Material>((o, args) => JavaScriptValue.FromBoolean(o.GetShaderPassEnabled(args[1].ToString())))
                    )
                );


            MaterialPrototype.SetProperty(
                "GetPassName",
                Bridge.CreateFunction(
                    "GetPassName",
                    Bridge.WithExternal <UnityEngine.Material>((o, args) => JavaScriptValue.FromString(o.GetPassName(args[1].ToInt32())))
                    )
                );


            MaterialPrototype.SetProperty(
                "FindPass",
                Bridge.CreateFunction(
                    "FindPass",
                    Bridge.WithExternal <UnityEngine.Material>((o, args) => JavaScriptValue.FromInt32(o.FindPass(args[1].ToString())))
                    )
                );


            MaterialPrototype.SetProperty(
                "SetOverrideTag",
                Bridge.CreateFunction(
                    "SetOverrideTag",
                    Bridge.WithExternal <UnityEngine.Material>((o, args) => o.SetOverrideTag(args[1].ToString(), args[2].ToString()))
                    )
                );


            MaterialPrototype.SetProperty(
                "GetTag",
                Bridge.CreateFunction(
                    "GetTag",
                    Bridge.WithExternal <UnityEngine.Material>((o, args) => JavaScriptValue.FromString(o.GetTag(args[1].ToString(), args[2].ToBoolean(), args[3].ToString())))
                    )
                );


            MaterialPrototype.SetProperty(
                "GetTag",
                Bridge.CreateFunction(
                    "GetTag",
                    Bridge.WithExternal <UnityEngine.Material>((o, args) => JavaScriptValue.FromString(o.GetTag(args[1].ToString(), args[2].ToBoolean())))
                    )
                );


            MaterialPrototype.SetProperty(
                "Lerp",
                Bridge.CreateFunction(
                    "Lerp",
                    Bridge.WithExternal <UnityEngine.Material>((o, args) => o.Lerp(Bridge.GetExternal <UnityEngine.Material>(args[1]), Bridge.GetExternal <UnityEngine.Material>(args[2]), (float)args[3].ToDouble()))
                    )
                );


            MaterialPrototype.SetProperty(
                "SetPass",
                Bridge.CreateFunction(
                    "SetPass",
                    Bridge.WithExternal <UnityEngine.Material>((o, args) => JavaScriptValue.FromBoolean(o.SetPass(args[1].ToInt32())))
                    )
                );


            MaterialPrototype.SetProperty(
                "CopyPropertiesFromMaterial",
                Bridge.CreateFunction(
                    "CopyPropertiesFromMaterial",
                    Bridge.WithExternal <UnityEngine.Material>((o, args) => o.CopyPropertiesFromMaterial(Bridge.GetExternal <UnityEngine.Material>(args[1])))
                    )
                );


            MaterialPrototype.SetProperty(
                "SetFloat",
                Bridge.CreateFunction(
                    "SetFloat",
                    Bridge.WithExternal <UnityEngine.Material>((o, args) => o.SetFloat(args[1].ToString(), (float)args[2].ToDouble()))
                    )
                );


            MaterialPrototype.SetProperty(
                "SetFloat",
                Bridge.CreateFunction(
                    "SetFloat",
                    Bridge.WithExternal <UnityEngine.Material>((o, args) => o.SetFloat(args[1].ToInt32(), (float)args[2].ToDouble()))
                    )
                );


            MaterialPrototype.SetProperty(
                "SetInt",
                Bridge.CreateFunction(
                    "SetInt",
                    Bridge.WithExternal <UnityEngine.Material>((o, args) => o.SetInt(args[1].ToString(), args[2].ToInt32()))
                    )
                );


            MaterialPrototype.SetProperty(
                "SetInt",
                Bridge.CreateFunction(
                    "SetInt",
                    Bridge.WithExternal <UnityEngine.Material>((o, args) => o.SetInt(args[1].ToInt32(), args[2].ToInt32()))
                    )
                );


            MaterialPrototype.SetProperty(
                "SetColor",
                Bridge.CreateFunction(
                    "SetColor",
                    Bridge.WithExternal <UnityEngine.Material>((o, args) => o.SetColor(args[1].ToString(), Bridge.GetBoxedExternal <UnityEngine.Color>(args[2]).wrapped))
                    )
                );


            MaterialPrototype.SetProperty(
                "SetColor",
                Bridge.CreateFunction(
                    "SetColor",
                    Bridge.WithExternal <UnityEngine.Material>((o, args) => o.SetColor(args[1].ToInt32(), Bridge.GetBoxedExternal <UnityEngine.Color>(args[2]).wrapped))
                    )
                );


            MaterialPrototype.SetProperty(
                "SetVector",
                Bridge.CreateFunction(
                    "SetVector",
                    Bridge.WithExternal <UnityEngine.Material>((o, args) => o.SetVector(args[1].ToString(), Bridge.GetBoxedExternal <UnityEngine.Vector4>(args[2]).wrapped))
                    )
                );


            MaterialPrototype.SetProperty(
                "SetVector",
                Bridge.CreateFunction(
                    "SetVector",
                    Bridge.WithExternal <UnityEngine.Material>((o, args) => o.SetVector(args[1].ToInt32(), Bridge.GetBoxedExternal <UnityEngine.Vector4>(args[2]).wrapped))
                    )
                );


            MaterialPrototype.SetProperty(
                "SetMatrix",
                Bridge.CreateFunction(
                    "SetMatrix",
                    Bridge.WithExternal <UnityEngine.Material>((o, args) => o.SetMatrix(args[1].ToString(), Bridge.GetBoxedExternal <UnityEngine.Matrix4x4>(args[2]).wrapped))
                    )
                );


            MaterialPrototype.SetProperty(
                "SetMatrix",
                Bridge.CreateFunction(
                    "SetMatrix",
                    Bridge.WithExternal <UnityEngine.Material>((o, args) => o.SetMatrix(args[1].ToInt32(), Bridge.GetBoxedExternal <UnityEngine.Matrix4x4>(args[2]).wrapped))
                    )
                );


            MaterialPrototype.SetProperty(
                "SetTexture",
                Bridge.CreateFunction(
                    "SetTexture",
                    Bridge.WithExternal <UnityEngine.Material>((o, args) => o.SetTexture(args[1].ToString(), Bridge.GetExternal <UnityEngine.Texture>(args[2])))
                    )
                );


            MaterialPrototype.SetProperty(
                "SetTexture",
                Bridge.CreateFunction(
                    "SetTexture",
                    Bridge.WithExternal <UnityEngine.Material>((o, args) => o.SetTexture(args[1].ToInt32(), Bridge.GetExternal <UnityEngine.Texture>(args[2])))
                    )
                );


            MaterialPrototype.SetProperty(
                "SetBuffer",
                Bridge.CreateFunction(
                    "SetBuffer",
                    Bridge.WithExternal <UnityEngine.Material>((o, args) => o.SetBuffer(args[1].ToString(), Bridge.GetExternal <UnityEngine.ComputeBuffer>(args[2])))
                    )
                );


            MaterialPrototype.SetProperty(
                "SetBuffer",
                Bridge.CreateFunction(
                    "SetBuffer",
                    Bridge.WithExternal <UnityEngine.Material>((o, args) => o.SetBuffer(args[1].ToInt32(), Bridge.GetExternal <UnityEngine.ComputeBuffer>(args[2])))
                    )
                );


            /*
             * Material SetFloatArray
             * System.Collections.Generic.List`1[System.Single] has generics
             */


            /*
             * Material SetFloatArray
             * System.Collections.Generic.List`1[System.Single] has generics
             */


            MaterialPrototype.SetProperty(
                "SetFloatArray",
                Bridge.CreateFunction(
                    "SetFloatArray",
                    Bridge.WithExternal <UnityEngine.Material>((o, args) => o.SetFloatArray(args[1].ToString(), Bridge.GetExternal <System.Single[]>(args[2])))
                    )
                );


            MaterialPrototype.SetProperty(
                "SetFloatArray",
                Bridge.CreateFunction(
                    "SetFloatArray",
                    Bridge.WithExternal <UnityEngine.Material>((o, args) => o.SetFloatArray(args[1].ToInt32(), Bridge.GetExternal <System.Single[]>(args[2])))
                    )
                );


            /*
             * Material SetColorArray
             * System.Collections.Generic.List`1[UnityEngine.Color] has generics
             */


            /*
             * Material SetColorArray
             * System.Collections.Generic.List`1[UnityEngine.Color] has generics
             */


            MaterialPrototype.SetProperty(
                "SetColorArray",
                Bridge.CreateFunction(
                    "SetColorArray",
                    Bridge.WithExternal <UnityEngine.Material>((o, args) => o.SetColorArray(args[1].ToString(), Bridge.GetExternal <UnityEngine.Color[]>(args[2])))
                    )
                );


            MaterialPrototype.SetProperty(
                "SetColorArray",
                Bridge.CreateFunction(
                    "SetColorArray",
                    Bridge.WithExternal <UnityEngine.Material>((o, args) => o.SetColorArray(args[1].ToInt32(), Bridge.GetExternal <UnityEngine.Color[]>(args[2])))
                    )
                );


            /*
             * Material SetVectorArray
             * System.Collections.Generic.List`1[UnityEngine.Vector4] has generics
             */


            /*
             * Material SetVectorArray
             * System.Collections.Generic.List`1[UnityEngine.Vector4] has generics
             */


            MaterialPrototype.SetProperty(
                "SetVectorArray",
                Bridge.CreateFunction(
                    "SetVectorArray",
                    Bridge.WithExternal <UnityEngine.Material>((o, args) => o.SetVectorArray(args[1].ToString(), Bridge.GetExternal <UnityEngine.Vector4[]>(args[2])))
                    )
                );


            MaterialPrototype.SetProperty(
                "SetVectorArray",
                Bridge.CreateFunction(
                    "SetVectorArray",
                    Bridge.WithExternal <UnityEngine.Material>((o, args) => o.SetVectorArray(args[1].ToInt32(), Bridge.GetExternal <UnityEngine.Vector4[]>(args[2])))
                    )
                );


            /*
             * Material SetMatrixArray
             * System.Collections.Generic.List`1[UnityEngine.Matrix4x4] has generics
             */


            /*
             * Material SetMatrixArray
             * System.Collections.Generic.List`1[UnityEngine.Matrix4x4] has generics
             */


            MaterialPrototype.SetProperty(
                "SetMatrixArray",
                Bridge.CreateFunction(
                    "SetMatrixArray",
                    Bridge.WithExternal <UnityEngine.Material>((o, args) => o.SetMatrixArray(args[1].ToString(), Bridge.GetExternal <UnityEngine.Matrix4x4[]>(args[2])))
                    )
                );


            MaterialPrototype.SetProperty(
                "SetMatrixArray",
                Bridge.CreateFunction(
                    "SetMatrixArray",
                    Bridge.WithExternal <UnityEngine.Material>((o, args) => o.SetMatrixArray(args[1].ToInt32(), Bridge.GetExternal <UnityEngine.Matrix4x4[]>(args[2])))
                    )
                );


            MaterialPrototype.SetProperty(
                "GetFloat",
                Bridge.CreateFunction(
                    "GetFloat",
                    Bridge.WithExternal <UnityEngine.Material>((o, args) => JavaScriptValue.FromDouble(o.GetFloat(args[1].ToString())))
                    )
                );


            MaterialPrototype.SetProperty(
                "GetFloat",
                Bridge.CreateFunction(
                    "GetFloat",
                    Bridge.WithExternal <UnityEngine.Material>((o, args) => JavaScriptValue.FromDouble(o.GetFloat(args[1].ToInt32())))
                    )
                );


            MaterialPrototype.SetProperty(
                "GetInt",
                Bridge.CreateFunction(
                    "GetInt",
                    Bridge.WithExternal <UnityEngine.Material>((o, args) => JavaScriptValue.FromInt32(o.GetInt(args[1].ToString())))
                    )
                );


            MaterialPrototype.SetProperty(
                "GetInt",
                Bridge.CreateFunction(
                    "GetInt",
                    Bridge.WithExternal <UnityEngine.Material>((o, args) => JavaScriptValue.FromInt32(o.GetInt(args[1].ToInt32())))
                    )
                );


            MaterialPrototype.SetProperty(
                "GetColor",
                Bridge.CreateFunction(
                    "GetColor",
                    Bridge.WithExternal <UnityEngine.Material>((o, args) => Bridge.CreateExternalWithPrototype(o.GetColor(args[1].ToString())))
                    )
                );


            MaterialPrototype.SetProperty(
                "GetColor",
                Bridge.CreateFunction(
                    "GetColor",
                    Bridge.WithExternal <UnityEngine.Material>((o, args) => Bridge.CreateExternalWithPrototype(o.GetColor(args[1].ToInt32())))
                    )
                );


            MaterialPrototype.SetProperty(
                "GetVector",
                Bridge.CreateFunction(
                    "GetVector",
                    Bridge.WithExternal <UnityEngine.Material>((o, args) => Bridge.CreateExternalWithPrototype(o.GetVector(args[1].ToString())))
                    )
                );


            MaterialPrototype.SetProperty(
                "GetVector",
                Bridge.CreateFunction(
                    "GetVector",
                    Bridge.WithExternal <UnityEngine.Material>((o, args) => Bridge.CreateExternalWithPrototype(o.GetVector(args[1].ToInt32())))
                    )
                );


            MaterialPrototype.SetProperty(
                "GetMatrix",
                Bridge.CreateFunction(
                    "GetMatrix",
                    Bridge.WithExternal <UnityEngine.Material>((o, args) => Bridge.CreateExternalWithPrototype(o.GetMatrix(args[1].ToString())))
                    )
                );


            MaterialPrototype.SetProperty(
                "GetMatrix",
                Bridge.CreateFunction(
                    "GetMatrix",
                    Bridge.WithExternal <UnityEngine.Material>((o, args) => Bridge.CreateExternalWithPrototype(o.GetMatrix(args[1].ToInt32())))
                    )
                );


            MaterialPrototype.SetProperty(
                "GetTexture",
                Bridge.CreateFunction(
                    "GetTexture",
                    Bridge.WithExternal <UnityEngine.Material>((o, args) => Bridge.CreateExternalWithPrototype(o.GetTexture(args[1].ToString())))
                    )
                );


            MaterialPrototype.SetProperty(
                "GetTexture",
                Bridge.CreateFunction(
                    "GetTexture",
                    Bridge.WithExternal <UnityEngine.Material>((o, args) => Bridge.CreateExternalWithPrototype(o.GetTexture(args[1].ToInt32())))
                    )
                );


            MaterialPrototype.SetProperty(
                "GetFloatArray",
                Bridge.CreateFunction(
                    "GetFloatArray",
                    Bridge.WithExternal <UnityEngine.Material>((o, args) => Bridge.CreateExternalWithPrototype(o.GetFloatArray(args[1].ToString())))
                    )
                );


            MaterialPrototype.SetProperty(
                "GetFloatArray",
                Bridge.CreateFunction(
                    "GetFloatArray",
                    Bridge.WithExternal <UnityEngine.Material>((o, args) => Bridge.CreateExternalWithPrototype(o.GetFloatArray(args[1].ToInt32())))
                    )
                );


            MaterialPrototype.SetProperty(
                "GetColorArray",
                Bridge.CreateFunction(
                    "GetColorArray",
                    Bridge.WithExternal <UnityEngine.Material>((o, args) => Bridge.CreateExternalWithPrototype(o.GetColorArray(args[1].ToString())))
                    )
                );


            MaterialPrototype.SetProperty(
                "GetColorArray",
                Bridge.CreateFunction(
                    "GetColorArray",
                    Bridge.WithExternal <UnityEngine.Material>((o, args) => Bridge.CreateExternalWithPrototype(o.GetColorArray(args[1].ToInt32())))
                    )
                );


            MaterialPrototype.SetProperty(
                "GetVectorArray",
                Bridge.CreateFunction(
                    "GetVectorArray",
                    Bridge.WithExternal <UnityEngine.Material>((o, args) => Bridge.CreateExternalWithPrototype(o.GetVectorArray(args[1].ToString())))
                    )
                );


            MaterialPrototype.SetProperty(
                "GetVectorArray",
                Bridge.CreateFunction(
                    "GetVectorArray",
                    Bridge.WithExternal <UnityEngine.Material>((o, args) => Bridge.CreateExternalWithPrototype(o.GetVectorArray(args[1].ToInt32())))
                    )
                );


            MaterialPrototype.SetProperty(
                "GetMatrixArray",
                Bridge.CreateFunction(
                    "GetMatrixArray",
                    Bridge.WithExternal <UnityEngine.Material>((o, args) => Bridge.CreateExternalWithPrototype(o.GetMatrixArray(args[1].ToString())))
                    )
                );


            MaterialPrototype.SetProperty(
                "GetMatrixArray",
                Bridge.CreateFunction(
                    "GetMatrixArray",
                    Bridge.WithExternal <UnityEngine.Material>((o, args) => Bridge.CreateExternalWithPrototype(o.GetMatrixArray(args[1].ToInt32())))
                    )
                );


            /*
             * Material GetFloatArray
             * System.Collections.Generic.List`1[System.Single] has generics
             */


            /*
             * Material GetFloatArray
             * System.Collections.Generic.List`1[System.Single] has generics
             */


            /*
             * Material GetColorArray
             * System.Collections.Generic.List`1[UnityEngine.Color] has generics
             */


            /*
             * Material GetColorArray
             * System.Collections.Generic.List`1[UnityEngine.Color] has generics
             */


            /*
             * Material GetVectorArray
             * System.Collections.Generic.List`1[UnityEngine.Vector4] has generics
             */


            /*
             * Material GetVectorArray
             * System.Collections.Generic.List`1[UnityEngine.Vector4] has generics
             */


            /*
             * Material GetMatrixArray
             * System.Collections.Generic.List`1[UnityEngine.Matrix4x4] has generics
             */


            /*
             * Material GetMatrixArray
             * System.Collections.Generic.List`1[UnityEngine.Matrix4x4] has generics
             */


            MaterialPrototype.SetProperty(
                "SetTextureOffset",
                Bridge.CreateFunction(
                    "SetTextureOffset",
                    Bridge.WithExternal <UnityEngine.Material>((o, args) => o.SetTextureOffset(args[1].ToString(), Bridge.GetBoxedExternal <UnityEngine.Vector2>(args[2]).wrapped))
                    )
                );


            MaterialPrototype.SetProperty(
                "SetTextureOffset",
                Bridge.CreateFunction(
                    "SetTextureOffset",
                    Bridge.WithExternal <UnityEngine.Material>((o, args) => o.SetTextureOffset(args[1].ToInt32(), Bridge.GetBoxedExternal <UnityEngine.Vector2>(args[2]).wrapped))
                    )
                );


            MaterialPrototype.SetProperty(
                "SetTextureScale",
                Bridge.CreateFunction(
                    "SetTextureScale",
                    Bridge.WithExternal <UnityEngine.Material>((o, args) => o.SetTextureScale(args[1].ToString(), Bridge.GetBoxedExternal <UnityEngine.Vector2>(args[2]).wrapped))
                    )
                );


            MaterialPrototype.SetProperty(
                "SetTextureScale",
                Bridge.CreateFunction(
                    "SetTextureScale",
                    Bridge.WithExternal <UnityEngine.Material>((o, args) => o.SetTextureScale(args[1].ToInt32(), Bridge.GetBoxedExternal <UnityEngine.Vector2>(args[2]).wrapped))
                    )
                );


            MaterialPrototype.SetProperty(
                "GetTextureOffset",
                Bridge.CreateFunction(
                    "GetTextureOffset",
                    Bridge.WithExternal <UnityEngine.Material>((o, args) => Bridge.CreateExternalWithPrototype(o.GetTextureOffset(args[1].ToString())))
                    )
                );


            MaterialPrototype.SetProperty(
                "GetTextureOffset",
                Bridge.CreateFunction(
                    "GetTextureOffset",
                    Bridge.WithExternal <UnityEngine.Material>((o, args) => Bridge.CreateExternalWithPrototype(o.GetTextureOffset(args[1].ToInt32())))
                    )
                );


            MaterialPrototype.SetProperty(
                "GetTextureScale",
                Bridge.CreateFunction(
                    "GetTextureScale",
                    Bridge.WithExternal <UnityEngine.Material>((o, args) => Bridge.CreateExternalWithPrototype(o.GetTextureScale(args[1].ToString())))
                    )
                );


            MaterialPrototype.SetProperty(
                "GetTextureScale",
                Bridge.CreateFunction(
                    "GetTextureScale",
                    Bridge.WithExternal <UnityEngine.Material>((o, args) => Bridge.CreateExternalWithPrototype(o.GetTextureScale(args[1].ToInt32())))
                    )
                );
        }