コード例 #1
0
    // Start is called before the first frame update
    protected override void Start()
    {
        base.Start();

        wedgeMeshGen   = WedgeMeshGen.Instance();
        materialLookup = MaterialLookup.Instance();
    }
コード例 #2
0
 protected virtual void Start()
 {
     materialLookup = MaterialLookup.Instance();
     Touch();
     SparseUpdate();
 }