public SimpleFixtureMaterialFactory(SimpleFixture simpleFixture) { _simpleFixture = simpleFixture; var defatulMaterialDescriptor = new MaterialDescriptor(); defatulMaterialDescriptor.ToDefault(); WrappedMaterial = simpleFixture._rigidBody.WrappedActor.Scene.CreateMaterial(new MaterialDescription()); Element = new Material(simpleFixture._rigidBody, WrappedMaterial, defatulMaterialDescriptor); }
SimpleFixtureMaterialFactory(SimpleFixture simpleFixture) { _simpleFixture = simpleFixture; //create a default material var descriptor = new MaterialDescriptor(); descriptor.ToDefault(); this.CreateMaterial(descriptor); }