コード例 #1
0
            public SimpleFixtureMaterialFactory(SimpleFixture simpleFixture)
            {
                _simpleFixture = simpleFixture;
                var defatulMaterialDescriptor = new MaterialDescriptor();

                defatulMaterialDescriptor.ToDefault();
                WrappedMaterial = simpleFixture._rigidBody.WrappedActor.Scene.CreateMaterial(new MaterialDescription());
                Element         = new Material(simpleFixture._rigidBody, WrappedMaterial, defatulMaterialDescriptor);
            }
コード例 #2
0
            SimpleFixtureMaterialFactory(SimpleFixture simpleFixture)
            {
                _simpleFixture = simpleFixture;

                //create a default material
                var descriptor = new MaterialDescriptor();

                descriptor.ToDefault();
                this.CreateMaterial(descriptor);
            }