public void ConstructMaterial_TexturesNotFetched_GivesWarning() { MaterialConstructor materialConstructor = new MaterialConstructor(); materialConstructor.SetTexture("_MainTex", A.Fake <ITextureConstructor>()); Material mat = materialConstructor.ConstructMaterial(); LogAssert.Expect(LogType.Warning, new Regex(@"\w*Constructed material which has unfetched textures.\w*")); }
public void ConstructMaterial_DefaultSettings_GeneratesStandardMaterial() { MaterialConstructor materialConstructor = new MaterialConstructor(); Material mat = materialConstructor.ConstructMaterial(); Assert.IsNotNull(mat); Assert.AreEqual(Shader.Find("Standard"), mat.shader); Assert.AreEqual(materialConstructor.Name, mat.name); }
public void ConstructMaterial_ShaderSet_MaterialHasShader() { MaterialConstructor materialConstructor = new MaterialConstructor(); string shaderName = "Unlit/Color"; materialConstructor.ShaderName = shaderName; Material mat = materialConstructor.ConstructMaterial(); Assert.IsNotNull(mat); Assert.AreEqual(Shader.Find(shaderName), mat.shader); }
public void ConstructMaterial_ColorSet_MaterialHasColor() { MaterialConstructor materialConstructor = new MaterialConstructor(); Color color = Random.ColorHSV(); materialConstructor.Color = color; Material mat = materialConstructor.ConstructMaterial(); Assert.IsNotNull(mat); Assert.AreEqual(Shader.Find("Standard"), mat.shader); Assert.AreEqual(color, mat.color); }
public void ConstructMaterial_NameSet_MaterialHasName() { MaterialConstructor materialConstructor = new MaterialConstructor(); string materialName = "My Material " + Random.Range(0, 10000); materialConstructor.Name = materialName; Material mat = materialConstructor.ConstructMaterial(); Assert.IsNotNull(mat); Assert.AreEqual(Shader.Find("Standard"), mat.shader); Assert.AreEqual(materialName, mat.name); }
public IEnumerator ConstructMaterial_FetchedTexture_TextureSetInMaterial() { MaterialConstructor materialConstructor = new MaterialConstructor(); Texture2D expectedTexture = new Texture2D(2, 2); ITextureConstructor fakeTextureConstructor = A.Fake <ITextureConstructor>(); A.CallTo(() => fakeTextureConstructor.FetchTextureAsync()).Returns(Task.FromResult(expectedTexture)); materialConstructor.SetTexture("_MainTex", fakeTextureConstructor); Task <bool> task = materialConstructor.FetchDependencies(); yield return(AsyncTest.WaitForTask(task)); bool success = task.Result; Assert.True(success); Material mat = materialConstructor.ConstructMaterial(); Assert.NotNull(mat.mainTexture); Assert.AreEqual(expectedTexture.imageContentsHash, mat.mainTexture.imageContentsHash); }