public void SetUp() { _materialCache = new MaterialCache(); _parentMtl = _materialCache.Add("testmtl1"); _childMtl = _materialCache.Add("testmtl2"); _epicModel = new EpicModel(); _parentCuboid = Cuboid.CreateCuboid(); _parentCuboid.Size = new Vector3(2, 2, 2); _parentCuboid.Rotation = new Vector3(0, 0, -(float)Math.PI / 4.0f); _parentCuboid.MaterialId = _parentMtl.Id; _connector = _parentCuboid.AddAnchor("Connector"); _connector.Position = new Vector3(1, 1, 0); _childCuboid = Cuboid.CreateCuboid(); _childCuboid.Position = new Vector3(-1, -1, 0); _childCuboid.Rotation = new Vector3(0, 0, -(float)Math.PI / 2.0f); _childCuboid.MaterialId = _childMtl.Id; _epicModel.ModelParts.Add(_parentCuboid); _childCuboid.Pivot.SetParent(_connector); _compiler = new EpicModelCompiler(_epicModel); _compiledModel = _compiler.Compile(); _modelInstance = new ModelInstance(_compiledModel, _materialCache); _modelInstance.Update(1 / 24.0f); }
public override void SetUp() { base.SetUp(); Compiler = new EpicModelCompiler(Model); CompiledModel = Compiler.Compile(); MaterialCache = new MaterialCache(); MaterialCache.Add("example_material"); ModelInstance = new ModelInstance(CompiledModel, MaterialCache); }
public void SetUp() { _materialCache = new MaterialCache(); var material = _materialCache.Add("mat"); _instances = new List <ModelInstance>(); for (int i = 0; i < InstanceCount; i++) { _instances.Add(CreateModel(material)); } }
/// <summary> /// Adds a Material based of the ShaderEffect sfx with the specified identifier id /// </summary> /// <param name="id">the id assigned</param> /// <param name="sfx">the shader used</param> /// <returns>The created Material</returns> public Material AddMaterial(string id, ShaderEffectData sfx) { string fullId = GetFID(id, sfx); Material mat; if (!MaterialCache.ContainsKey(fullId)) { mat = new Material(sfx.Material); MaterialCache.Add(fullId, mat); } else { return(GetMaterial(id, sfx)); } CameraManager?.AddMaterial(mat); return(mat); }
public void SetUp() { _materialCache = new MaterialCache(); var testmtl = _materialCache.Add("testmtl"); _epicModel = new Psy.Core.EpicModel.EpicModel(); var cuboid = Cuboid.CreateCuboid(); cuboid.Size = new Vector3(1.0f, 1.0f, 1.0f); cuboid.MaterialId = testmtl.Id; _epicModel.ModelParts.Add(cuboid); _compiler = new EpicModelCompiler(_epicModel); _compiledModel = _compiler.Compile(); _modelInstance = new ModelInstance(_compiledModel, _materialCache); _modelInstance.Update(1 / 24.0f); }