// public bool Deserialize(ref MatchingRequest element) { if (GetDataSize() == 0) { // 데이터가 설정되지 않았다. return(false); } bool ret = true; // 버전 정보 ret &= Deserialize(ref element.version); // 요청 내용 int request = 0; ret &= Deserialize(ref request); element.request = (MatchingRequestId)request; // 응답 방 ID ret &= Deserialize(ref element.roomId); // 방 이름 ret &= Deserialize(ref element.name, MatchingRequest.roomNameLength); return(ret); }
private void Awake() { DontDestroyOnLoad(this.gameObject); base.Awake(); if (Instance == null) { Instance = this; } }
private void MakeRequestInstance() { makeIDRequest = new MakeIDRequest(); matchingRequest = new MatchingRequest(); settingConfirmRequest = new SettingConfirmRequest(); changeToSettingUIRequest = new ChangeToSettingUIRequest(); changeToCommentUIRequest = new ChangeToCommentUIRequest(); addressToGeometryRequest = new AddressToGeometryRequest(); countNogashiTimesRequest = new CountNogashiTimesRequest(); likeFightSendRequest = new LikeFightSendRequest(); }
// 1바이트 불리언에 저장 // MatchingRequest 구조체 순서대로 시리얼라이즈 한다. // 하나라도 시리얼라이즈가 false가 되면 순서에 어긋나므로 패킷을 버린다 public bool Serialize(MatchingRequest packet) { bool ret = true; ret &= Serialize(packet.version); int request = (int)packet.request; ret &= Serialize(request); ret &= Serialize(packet.roomId); ret &= Serialize(packet.name, MatchingRequest.roomNameLength); return(ret); }
void RequestSearchRoom(int roomId) { MatchingRequest request = new MatchingRequest(); request.request = MatchingRequestId.SearchRoom; request.version = NetConfig.SERVER_VERSION; request.name = ""; request.roomId = roomId; MatchingRequestPacket packet = new MatchingRequestPacket(request); network_.SendReliable <MatchingRequest>(serverNode, packet); }
// // 클라이언트 측 처리. // void RequestCreateRoom(string name) { MatchingRequest request = new MatchingRequest(); request.request = MatchingRequestId.CreateRoom; request.version = NetConfig.SERVER_VERSION; request.name = name; request.roomId = -1; MatchingRequestPacket packet = new MatchingRequestPacket(request); if (network_ != null) { network_.SendReliable <MatchingRequest>(serverNode, packet); } }
void RequestStartSession(RoomContent room) { MatchingRequest request = new MatchingRequest(); request.request = MatchingRequestId.StartSession; request.version = NetConfig.SERVER_VERSION; request.name = room.roomName; request.roomId = room.roomId; Debug.Log("Request start session[room:" + room.roomName + " " + room.roomId + "]"); if (network_ != null) { MatchingRequestPacket packet = new MatchingRequestPacket(request); network_.SendReliable <MatchingRequest>(serverNode, packet); } }
void RequestJoinRoom(RoomContent room) { MatchingRequest request = new MatchingRequest(); request.request = MatchingRequestId.JoinRoom; request.version = NetConfig.SERVER_VERSION; request.name = ""; request.roomId = room.roomId; if (network_ != null) { MatchingRequestPacket packet = new MatchingRequestPacket(request); network_.SendReliable <MatchingRequest>(serverNode, packet); } string str = "RequestJoinRoom:" + room.roomId; Debug.Log(str); }
// public bool Deserialize(ref MatchingRequest element) { if (GetDataSize() == 0) { // 데이터가 설정되어 있지 않습니다. return(false); } bool ret = true; ret &= Deserialize(ref element.version); int request = 0; ret &= Deserialize(ref request); element.request = (MatchingRequestId)request; ret &= Deserialize(ref element.roomId); ret &= Deserialize(ref element.name, MatchingRequest.roomNameLength); ret &= Deserialize(ref element.level); return(ret); }
// // 패킷 수신 처리. // void OnReceiveMatchingRequest(int node, byte[] data) { MatchingRequestPacket packet = new MatchingRequestPacket(data); MatchingRequest request = packet.GetPacket(); string str = "ReceiveMatchingRequest:" + request.request; Debug.Log(str); if (request.version != NetConfig.SERVER_VERSION) { Debug.Log("Invalid request version."); // 다른 버전의 헤더는 폐기합니다. Debug.Log("Current ver:" + NetConfig.SERVER_VERSION + " Req ver:" + request.version); return; } switch (request.request) { case MatchingRequestId.CreateRoom: { CreateRoom(node, request.name, request.level); } break; case MatchingRequestId.SearchRoom: { SearchRoom(node, request.roomId, request.level); } break; case MatchingRequestId.JoinRoom: { JoinRoom(node, request.roomId); } break; case MatchingRequestId.StartSession: { StartSession(node, request.roomId); } break; } }
void RequestStartSession(RoomContent room) { MatchingRequest request = new MatchingRequest(); request.request = MatchingRequestId.StartSession; request.version = NetConfig.SERVER_VERSION; request.name = room.roomName; request.roomId = room.roomId; request.level = -1; Debug.Log("Request start session[room:" + room.roomName + " " + room.roomId + "]"); if (network_ != null) { MatchingRequestPacket packet = new MatchingRequestPacket(request); network_.SendReliable<MatchingRequest>(serverNode, packet); } }
void RequestJoinRoom(RoomContent room) { MatchingRequest request = new MatchingRequest(); request.request = MatchingRequestId.JoinRoom; request.version = NetConfig.SERVER_VERSION; request.name = ""; request.roomId = room.roomId; request.level = -1; if (network_ != null) { MatchingRequestPacket packet = new MatchingRequestPacket(request); network_.SendReliable<MatchingRequest>(serverNode, packet); } string str = "RequestJoinRoom:" + room.roomId; Debug.Log(str); }
void RequestSearchRoom(int roomId, int level) { MatchingRequest request = new MatchingRequest(); request.request = MatchingRequestId.SearchRoom; request.version = NetConfig.SERVER_VERSION; request.name = ""; request.roomId = roomId; request.level = level; MatchingRequestPacket packet = new MatchingRequestPacket(request); network_.SendReliable<MatchingRequest>(serverNode, packet); }
// // 클라이언트 측 처리. // void RequestCreateRoom(string name, int level) { MatchingRequest request = new MatchingRequest(); request.request = MatchingRequestId.CreateRoom; request.version = NetConfig.SERVER_VERSION; request.name = name; request.roomId = -1; request.level = level; MatchingRequestPacket packet = new MatchingRequestPacket(request); if (network_ != null) { network_.SendReliable<MatchingRequest>(serverNode, packet); } }
public async Task <MatchingResponse> Post([FromBody] MatchingRequest request, [FromQuery] bool addTestData) { var response = await _service.Simulate(request, addTestData); return(response); }