static void Main(string[] args) { Hashtable json = ( Hashtable )MiniJSON.JsonDecode(Encoding.UTF8.GetString(Resources.matching)); Hashtable[] instanceDefs = json.GetMapArray("instances"); foreach (Hashtable instanceDef in instanceDefs) { MatchSystem matchSystem = new MatchSystem(); matchSystem.InitFromDefs(instanceDef); _matchingSystems.Add(matchSystem); } _matchingSystems[0].eventHandler = (t, u, s) => { switch (t) { case MatchEvent.Type.MatchSuccess: Console.WriteLine("success:" + s.Dump()); break; } }; _inputHandler = new InputHandler { cmdHandler = HandleInput }; _inputHandler.Start(); MainLoop(); }
public void Match_C1() { var rules = new Rule[] { new Rule("RULE_A", new Criterion("x", 1), new Criterion("y", 2) ), new Rule("RULE_B", new Criterion("x", 1) ), new Rule("RULE_C", new Criterion("x", 1), new Criterion("z", 3) ) }; var queries = new Query[] { new Query( new QueryComponent("x", 1), new QueryComponent("y", 3) ), new Query( new QueryComponent("z", 3) ) }; var m = new MatchSystem(); var output = m.Match(queries.ToList(), rules.ToList()); Assert.AreEqual(output.Id, "RULE_C"); }
void Start() { // Add systems here DialogSystem dls = new DialogSystem(); AddSystem(dls); PreMatchDialogSystem pmds = new PreMatchDialogSystem(); AddSystem(pmds); MatchSystem ms = new MatchSystem(); AddSystem(ms); AnimationSystem ans = new AnimationSystem(); AddSystem(ans); TouchSystem ts = new TouchSystem(); AddSystem(ts); UISystem uis = new UISystem(); AddSystem(uis); PauseSystem ps = new PauseSystem(); AddSystem(ps); DestroySystem ds = new DestroySystem(); AddSystem(ds); //AdSystem ads = new AdSystem(); //AddSystem(ads); Enable(); Setup(); }
void OnCollisionEnter(Collision other) { if (other.gameObject.GetComponent <Bola>() != null) { MatchSystem.aiGetScore(); } }
public void TestSetup() { game = new Container(); actionSystem = game.AddAspect <ActionSystem> (); dataSystem = game.AddAspect <DataSystem> (); matchSystem = game.AddAspect <MatchSystem> (); testSkipSystem = game.AddAspect <TestSkipSystem> (); game.Awake(); }
public void Match_Lower() { var rules = new Rule[] { new Rule("RULE_A", new Criterion("x", CriterionOperator.LESS_EQ, 1) ) }; var queries = new Query[] { new Query( new QueryComponent("x", 1) ) }; var m = new MatchSystem(); var output = m.Match(queries.ToList(), rules.ToList()); Assert.AreEqual(output.Id, "RULE_A"); }
public void Match_Lower_And_Higher_Not() { var rules = new Rule[] { new Rule("RULE_A", new Criterion("x", CriterionOperator.GREATER_EQ, 2), new Criterion("x", CriterionOperator.LESS_EQ, 4) ) }; var queries = new Query[] { new Query( new QueryComponent("x", 5) ) }; var m = new MatchSystem(); var output = m.Match(queries.ToList(), rules.ToList()); Assert.IsNull(output); }
public void Match_MissingCrit() { var rules = new Rule[] { new Rule("RULE_A", new Criterion("x", 1), new Criterion("y", 2) ) }; var queries = new Query[] { new Query( new QueryComponent("x", 1) ) }; var m = new MatchSystem(); var output = m.Match(queries.ToList(), rules.ToList()); Assert.IsNull(output); }
private void Awake() { instance = this; }
public MatchSystem() { s_singletonInstance = this; }