public MatchSettingsState(MatchSettings settings) { QuestHardcoreMode = settings.QuestHardcoreMode; TreasureRates = settings.TreasureRates; Teams = new MatchTeamsState(settings.Teams); MatchLength = settings.MatchLength; RandomLevelSeed = settings.RandomLevelSeed; Mode = settings.Mode; RandomVersusTower = settings.RandomVersusTower; DarkWorldDifficulty = settings.DarkWorldDifficulty; LevelSystem = new LevelSystemState(settings.LevelSystem); }
public MyMatchSettings(LevelSystem levelSystem, Modes mode, MatchSettings.MatchLengths matchLength) : base(levelSystem, mode, matchLength) { }