//update other player data show private void resetPosition() { GameModel gModel = Models.GameModel; MatchRoomDto matchRoom = gModel.MatchRoomDto; matchRoom.ResetPosition(gModel.UserDto.Id); }
/// <summary> /// 重置位置 更新左右玩家显示 /// </summary> private void ResetPosition() { GameData data = Data.GameData; MatchRoomDto matchRoom = data.MatchRoomDto; //重置一下玩家的位置 matchRoom.ResetPosition(data.UserCharacterDto.Id); }
/// <summary> /// 重置位置 /// 更新左右玩家显示 /// </summary> private void resetPosition() { GameModel gModel = Models.GameModel; MatchRoomDto matchRoom = gModel.MatchRoomDto; //重置一下玩家的位置 matchRoom.ResetPosition(gModel.UserDto.Id); //再次发送现在房间内的玩家 if (matchRoom.LeftId != -1) { UserDto leftUserDto = matchRoom.UIdUserDict[matchRoom.LeftId]; Dispatch(AreaCode.UI, UIEvent.SET_LEFT_PLAYER_DATA, leftUserDto); } if (matchRoom.RightId != -1) { UserDto rightUserDto = matchRoom.UIdUserDict[matchRoom.RightId]; Dispatch(AreaCode.UI, UIEvent.SET_RIGHT_PLAYER_DATA, rightUserDto); } }
/// <summary> /// 给房间内的玩家排序 /// </summary> private void ResetPos() { MatchRoomDto dto = Models.GameModel.MatchRoomDto; dto.ResetPosition(Models.GameModel.userDto.id); }