// Use this for initialization void Start() { player = transform.parent.GetComponent <RpsHumanPlayer>(); if (!player.isLocalPlayer) { this.gameObject.SetActive(false); //Destroy(this.gameObject); return; } view = player.GetComponentInChildren <MatchPlayerUI>(); }
void SetPlayers(Color[] colors) { for (int i = 0; i < colors.Length; i++) { if (colors [i].a == 0f) { // no color for this player = no player uiCanvas.FindChild("PlayerPanel" + (i + 1)).gameObject.SetActive(false); continue; } else { int j = i + 1; GameObject p = Instantiate(playerPrefab) as GameObject; p.transform.name = "Player" + j; p.transform.parent = level.transform; PlayerController pc = p.GetComponent <PlayerController> (); pc.SetID(j); pc.color = colors [i]; p.transform.localPosition = spawnPoint [i]; p.transform.localScale = Vector3.one * playerScale; switch (i) { case 0: p.transform.Rotate(0, 0, 45f); break; case 1: p.transform.Rotate(0f, 0f, -135f); break; case 2: p.transform.Rotate(0f, 0f, -45f); break; case 3: p.transform.Rotate(0f, 0f, 135f); break; } p.GetComponent <Respawn>().respawner = respawner; respawner.AddPlayer(p.transform, i); DropBomb db = p.GetComponent <DropBomb>(); db.level = level.transform; StartCoroutine(UnlockPlayerBombing(db, timeBeforeStarting)); GameObject uiPanel = uiCanvas.Find("PlayerPanel" + j).gameObject; MatchPlayerUI playerui = uiPanel.GetComponent <MatchPlayerUI>(); playerui.player = pc; playerui.mode = defaultType; uiPanel.GetComponent <Image>().color = pc.color; control.AddPlayer(pc); } } }