private void ClientTick(ref Client client) { statusLabel.Text = $"Server {SyncIp}:{SyncPort} ({client.CurrentConnectionStatus})"; if (client.CurrentConnectionStatus != "Connected") { if (client.CurrentConnectionStatus == "Disconnected") { ResetNetworking(); } return; } if (MatchValueChanged) { try { client.Send("UpdateMatch", Match.ToJsonString()); MatchValueChanged = false; } catch (Exception e) { MessageBox.Show(e.Message, "Can't sent updated match", MessageBoxButtons.OK, MessageBoxIcon.Error); client.Disconnect(); } } if (client.PendingUpdate) { Match = MatchModel.ParseJsonString(client.MatchJson); } }
private void ServerTick(ref Server server) { statusLabel.Text = $"Server started at port {SyncPort} - {server.NumberOfClients} client/s"; if (MatchValueChanged) { server.MatchJson = Match.ToJsonString(); server.SendUpdatedMatchToClients(); } if (server.PendingUpdate) { Match = MatchModel.ParseJsonString(server.MatchJson); } }