private IEnumerator CreateGroup(string groupName) { ApplicationModel.ConnectedToLobby = false; var sharedGroupHandler = new SharedGroupHandler(ApplicationModel.CurrentPlayer); yield return(StartCoroutine(sharedGroupHandler.Create(groupName))); if (!string.IsNullOrWhiteSpace(sharedGroupHandler.SharedGroupId)) { var matchLobbyHandler = new MatchLobbyHandler(ApplicationModel.CurrentPlayer); yield return(StartCoroutine(matchLobbyHandler.CreateMatchLobby(sharedGroupHandler.SharedGroupId))); ApplicationModel.CurrentSharedGroupData = matchLobbyHandler.TicTacToeSharedGroupData; ApplicationModel.ConnectedToLobby = ApplicationModel.CurrentMatch.playerOneId == ApplicationModel.CurrentPlayer.PlayFabId; } }
private IEnumerator CreateMatchLobby(string groupName, bool locked) { yield return(StartCoroutine(partyNetworkHandler.CreateAndJoinToNetwork())); ApplicationModel.NetworkCreatorId = ApplicationModel.CurrentPlayer.Entity.Id; if (string.IsNullOrWhiteSpace(partyNetworkHandler.NetworkId)) { yield return(null); } var matchLobbyHandler = new MatchLobbyHandler(ApplicationModel.CurrentPlayer); yield return(StartCoroutine(matchLobbyHandler.CreateMatchLobby(groupName, partyNetworkHandler.NetworkId, locked))); ApplicationModel.CurrentMatchLobby = matchLobbyHandler.MatchLobby; }