public FakeClientOnServer() { m_inputProc = new MatchInputProcessor(new MouseAndKbInput()); var netCom = GetNetworkCommunication(); GameClient = new GameClient(netCom); GameClient.OpponentFound += HandleOpponentFound; GameClient.MatchStarted += HandleMatchStarted; }
private void Awake() { m_inputProc = new MatchInputProcessor(new MouseAndKbInput()); var netCom = GetNetworkCommunication(); GameClient = new GameClient(netCom); GameClient.OpponentFound += HandleOpponentFound; GameClient.MatchStarted += HandleMatchStarted; // This is for debug purpose. // LoadMatchScene(); }
public FakeClient(UserInput input, string playerName, string netAddress) { m_userInput = input; OutMessages = new Queue <RawData>(); m_playerName = playerName; NetworkAddress = new FakeAddress(netAddress); if (m_userInput != null) { m_inputProc = new MatchInputProcessor(m_userInput); } }