private void leaveMatch_Click(object sender, RoutedEventArgs e) { leaveMatch.IsEnabled = false; joinMatch.IsEnabled = true; selectedMatch = (Match)matchViewList.SelectedItem; MatchHubProxy.Invoke("LeaveMatch", selectedMatch.Name); cStatus.Content = "Not Connected"; }
/// <summary> /// Algorithm to calculate odds based on round win. invokes BroadcastRoed(Round round) and BroadcastOdds(List<Odds> odds, Round round) on the matchHub. /// </summary> /// <param name="round"></param> public void CalculateOdds(Round round) { MatchHubProxy.Invoke("BroadcastRound", round); if (round.Number == 1) { odds.Add(CurrentTeam0Odds = 1.5M); odds.Add(CurrentTeam1Odds = 1.5M); } if (round.Winner == round.Match.Teams[0]) { odds[0] = (CurrentTeam0Odds = CurrentTeam0Odds - ((CurrentTeam0Odds - 1M) * 0.15M)); odds[1] = (CurrentTeam1Odds = CurrentTeam1Odds + ((CurrentTeam1Odds - 1M) * 0.15M)); } else { odds[1] = (CurrentTeam1Odds = CurrentTeam1Odds - ((CurrentTeam1Odds - 1M) * 0.15M)); odds[0] = (CurrentTeam0Odds = CurrentTeam0Odds + ((CurrentTeam0Odds - 1M) * 0.15M)); } MatchHubProxy.Invoke("BroadcastOdds", odds, round); }