コード例 #1
0
    void Start()
    {
        //連接MatchASourse
        MatchDSourse = GetComponent <MatchDSourse>();
        //m_MoveItems = MatchDSourse.MoveItems;
        m_MatchPosItems = MatchDSourse.MatchPosItems;
        m_SceneSound    = MatchDSourse.SceneSounds;
        m_otherAnimObj  = MatchDSourse.OtherAnimObjs;

        //淡出相機
        m_CameraFade = this.gameObject.AddComponent <CameraFade>();
        //判斷播放背景音
        GamePublicAudioControl.Instance.PlaySceneMusic();
        //音量建大
        GamePublicAudioControl.Instance.UpSceneMusic();
        //判斷播放開頭提示音效
        PlaySceneSound(m_SceneSound.TipSound, m_SceneSound.TipSoundOnOff);

        //Debug.Log("moveItem count : "  + m_MatchPosItems.Length);
        //生成場景物件

        InstanceMatchPosItem(m_MatchPosItems, matchPosItemObj, moveItmeObj);
        //InstanceMoveItem(m_MoveItems, moveItmeObj);

        InstanceOtherAnimObj(m_otherAnimObj);

        //點擊check按鈕事件
        GameEventSystem.Instance.OnPushCheckBtn += CheckPass;
    }
コード例 #2
0
    private void OnEnable()
    {
        Instance = (MatchDSourse)target;

        selector = new USceneSelector();
    }