private void Start() { ObjectPooler = GetComponent <ObjectPool>(); ImagePooler = GetComponent <ImagePool>(); players = GetPlayers(); startPoints = GetStartPoints(); //MatchTime = gameInfo.gameTime; MATCH_DURATION = gameInfo.MatchTime; Debug.Log("GameInfo: " + gameInfo.ToString()); AdjustCameraSize(gameInfo.MapSize); AdjustStartPositions(gameInfo.MapSize); countdown = MatchCountdown.Instance; countdown.SetMatchTime(MATCH_DURATION); countdown.ShowText("Match started", 3); //Debug.Log("Time: " + MatchTime + " <> " + gameInfo.gameTime); GetComponent <AsteroidsGenerator>().enabled = gameInfo.AsteroidsEnabled; if (gameInfo.BonusesEnbled) { BonusGenerator bonusGenerator = new BonusGenerator(); } //Debug.Log("Bonuses: " + gameInfo.enableBonuses); for (int i = 0; i < players.Count; i++) { players[i].SetRespawnPoint(startPoints[i]); players[i].InitializeShip(i); players[i].onConnectionClose = OnPlayerConnectionClose; } if (PauseScreen.Instance != null) { PauseScreen.Instance.AddOnPauseEvent(delegate() { GameTime.Instance.SetTimeScale(0f); Cursor.visible = true; }); PauseScreen.Instance.AddOnResumeEvent(delegate() { GameTime.Instance.SetTimeScaleTarget(1f); Cursor.visible = matchEnded; }); } StartMatch(); }
private void Awake() { Instance = this; }