public void OneTimeSetUp() { var matchInfo = new MatchInfo { Players = new List <Player> { new Player { IsHost = true, MatchKey = "test", PlayerID = 1, PlayerName = "ばぬし", Position = 0, Wait = false }, new Player { IsHost = false, MatchKey = "test", PlayerID = 2, PlayerName = "ねこ", Position = 0, Wait = false } }, CreatePlayerClosed = true, HostPlayerID = 1, MatchKey = "test", NextPlayerID = 1, Turn = 0 }; _core = new MatchCore(matchInfo); _core.Start(); }