コード例 #1
0
        /// <summary>
        /// 用户开始匹配
        /// </summary>
        /// <param name="client"></param>
        private void StartMatch(ClientPeer client)
        {
            SingleExecute.Instance.Execute(() => {
                int userId = user.GetId(client);
                if (match.IsMatching(userId))
                {
                    return;
                }
                MatchRoom room = match.Enter(userId, client);

                //构造一个自身信息UserDto  ui需要更新什么信息就构造什么信息
                UserModel model = user.GetModelById(userId);
                UserDto userDto = new UserDto();
                userDto.Set("", model.id, model.name, model.beens, model.winCount, model.loseCount, model.runCount, model.lv, model.exp);
                //对房间内其他玩家进行广播  新用户 加入了房间
                room.Brocast(OpCode.MATCHROOM, MatchRoomCode.STARTMATCH_BRO, userDto, client);
                //将匹配到的房间号给玩家
                var roomDto = MakeRoomDto(room);
                client.StartSend(OpCode.MATCHROOM, MatchRoomCode.STARTMATCH_SRES, roomDto);
                Console.WriteLine(string.Format("玩家 : {0}  匹配到房间 :{1}", userDto.name, room.id));
                //int index = -1;
                //for (int i = 0; i < roomDto.uIdList.Count; i++)
                //{
                //    Console.WriteLine(roomDto.uIdList[i]);
                //    if (roomDto.uIdList[i] == userDto.id)
                //    {
                //        index = i + 1;
                //    }
                //}
                //Console.WriteLine(string.Format("有{1}个人。第{0}个进来的",index,roomDto.uIdList.Count));
            });
        }
コード例 #2
0
        public void enter(ClientPeer client)
        {
            SingleExecute.Instance.Execute(delegate()
            {
                if (!userCache.IsOnline(client))
                {
                    return;
                }
                int userId = userCache.GetId(client);
                if (matchCache.IsMatching(userId))
                {
                    //user is matching,matching=already enter room
                    client.Send(OpCode.MATCH, MatchCode.ENTER_SRES, -1);
                    return;
                }
                MatchRoom room = matchCache.Enter(userId, client);

                //broadcast to all user in room except current client
                UserModel model = userCache.GetModelByAccountId(userId);
                UserDto userDto = new UserDto(model.ID, model.Name, model.Been, model.WinCount, model.LoseCount, model.RunCount, model.LV, model.Exp);

                room.Broadcast(OpCode.MATCH, MatchCode.ENTER_BROADCAST, userDto, client);

                //send user's room data to user's client
                MatchRoomDto dto = makeRoomDto(room);
                client.Send(OpCode.MATCH, MatchCode.ENTER_SRES, dto);
                Console.WriteLine("Player enter room......");
            });
        }
コード例 #3
0
ファイル: MatchHandler.cs プロジェクト: gbgabyte/Unity-Script
        /// <summary>
        /// 断开连接
        /// </summary>
        /// <param name="client"></param>
        public void OnDisconnect(ClientPeer client)
        {
            if (!userCache.IsOnline(client))
            {
                return;
            }
            int userId = userCache.GetClientUserId(client);

            if (matchCache.IsMatching(userId))
            {
                Leave(client);
            }
        }
コード例 #4
0
        public void OnDisConnect(ClientPeer client)
        {
            if (!userCache.IsOnLine(client))
            {
                return;
            }
            int userId = userCache.GetIdByClient(client);

            if (matchCache.IsMatching(userId))
            {
                Leave(client);
            }
        }
コード例 #5
0
ファイル: MatchHandler.cs プロジェクト: murongziling/test
        public void OnDisconnect(ClientPeer client)
        {
            if (!userCache.IsOnline(client)) //玩家不在线
            {
                return;
            }
            int userId = userCache.GetId(client);

            if (matchCache.IsMatching(userId)) //玩家匹配中
            {
                leave(client);
            }
        }
コード例 #6
0
 public void Chat(ClientPeer client, int type)
 {
     SingleExecute.Instance.Execute(() => {
         if (!user.IsOnLine(client))
         {
             return;
         }
         int userId = user.GetId(client);
         //匹配场景
         if (match.IsMatching(userId))
         {
             MatchRoom mr = match.GetRoom(userId);
             ChatDto dto  = new ChatDto(userId, type);
             mr.Brocast(OpCode.CHAT, ChatCode.CHAT_SRES, dto);
         }
         else if (fight.IsFighting(userId))
         {
             //战斗场景
             FightRoom mr = fight.GetRoom(userId);
             ChatDto dto  = new ChatDto(userId, type);
             //fight.(OpCode.CHAT, ChatCode.CHAT_SRES, dto);
             Brocast(mr, OpCode.CHAT, ChatCode.CHAT_SRES, dto);
         }
     });
 }
コード例 #7
0
        /// <summary>
        /// 发送消息
        /// </summary>
        /// <param name="client"></param>
        /// <param name="socketMsg"></param>
        private void ChatRequest(ClientPeer client, SocketMsg socketMsg)
        {
            if (!userCache.IsOnline(client))
            {
                return;
            }
            int     userId  = userCache.GetClientUserId(client);
            ChatDto chatDto = new ChatDto
            {
                UserId = userId,
                Type   = (int)socketMsg.value
            };

            //向当前匹配房间所有玩家广播消息
            if (matchCache.IsMatching(userId))
            {
                MatchRoom room = matchCache.GetRoom(userId);
                socketMsg.OpCode  = MsgType.Chat;
                socketMsg.SubCode = ChatCode.Result;
                socketMsg.value   = chatDto;
                room.Brocast(socketMsg);
            }
            else if (true)
            {
            }
        }
コード例 #8
0
        private void ChatRequest(ClientPeer client, int chatType)
        {
            //接收到的是类型
            //返回什么  ?  所以创建一个数据传输模型DTO

            //谁发的?
            //需要一个userId  所以获取userCache
            if (userCache.IsOnLine(client) == false)
            {
                return;
            }
            int     userId  = userCache.GetIdByClient(client);
            ChatDto chatDto = new ChatDto(userId, chatType);

            //发给谁?
            //通过matchCache 获取房间  通过房间告诉其他玩家(挨个告诉  全体广播)
            if (matchCache.IsMatching(userId))
            {
                MatchRoom mRoom = matchCache.GetRoom(userId);
                mRoom.Brocast(OpCode.CHAT, ChatCode.SRES, chatDto);
            }
            else if (false)
            {
                //在战斗房间内
                //TODO
            }
        }
コード例 #9
0
        private void chatRequest(ClientPeer client, int chatType)
        {
            //接收到的是 聊天类型
            //返回的是什么?
            if (userCache.IsOnline(client) == false)
            {
                return;
            }
            int userId = userCache.GetId(client);
            //谁? 发送者的id  userID
            //发了什么?  聊天的类型  chatType
            ChatDto dto = new ChatDto(userId, chatType);

            //给谁?  房间内的每一个玩家
            if (matchCache.IsMatching(userId))
            {
                MatchRoom mRoom = matchCache.GetRoom(userId);
                mRoom.Brocast(OpCode.CHAT, ChatCode.SRES, dto);
            }
            else if (false)
            {
                //在这里检测战斗房间
                //TODO
            }
        }
コード例 #10
0
ファイル: ChatHandler.cs プロジェクト: hjj0416/DouDiZhu
        private void chatRequest(ClientPeer client, int chatType)
        {
            if (userCache.IsOnline(client) == false)
            {
                return;
            }
            int     userId  = userCache.GetId(client);
            ChatDto chatDto = new ChatDto(userId, chatType);

            if (matchCache.IsMatching(userId))
            {
                MatchRoom mRoom = matchCache.GetRoom(userId);
                mRoom.Brocast(OpCode.CHAT, ChatCode.SERS, chatDto);
                Console.WriteLine("快捷喊话:" + chatDto.ChatType);
            }
            else if (fightCache.IsFighting(userId))
            {
                FightRoom fightRoom = fightCache.GetRoomByUId(userId);
                fightRoom.Brocast(OpCode.CHAT, ChatCode.SERS, chatDto);
                Console.WriteLine("快捷喊话:" + chatDto.ChatType);
            }
        }
コード例 #11
0
        private void chatRequest(ClientPeer client, int chatType)
        {
            if (userCache.IsOnline(client) == false)
            {
                return;
            }
            int userId = userCache.GetId(client);
            //获取发送者的id userId
            //发送
            ChatDto dto = new ChatDto(userId, chatType);

            //广播给房间内的玩家
            if (matchCache.IsMatching(userId))
            {
                MatchRoom mRoom = matchCache.GetRoom(userId);
                mRoom.Brocast(OpCode.CHAT, ChatCode.SRES, dto);
            }
            if (fightCache.IsFighting(userId))
            {
                FightRoom fRoom = fightCache.GetRoomByUId(userId);
                fRoom.Brocast(OpCode.CHAT, ChatCode.SRES, dto, client);
            }
        }