// // C++: void cv::Subdiv2D::getEdgeList(vector_Vec4f& edgeList) // /** * Returns a list of all edges. * * param edgeList Output vector. * * The function gives each edge as a 4 numbers vector, where each two are one of the edge * vertices. i.e. org_x = v[0], org_y = v[1], dst_x = v[2], dst_y = v[3]. */ public void getEdgeList(MatOfFloat4 edgeList) { ThrowIfDisposed(); if (edgeList != null) { edgeList.ThrowIfDisposed(); } Mat edgeList_mat = edgeList; imgproc_Subdiv2D_getEdgeList_10(nativeObj, edgeList_mat.nativeObj); }
// // C++: void cv::Subdiv2D::getEdgeList(vector_Vec4f& edgeList) // //javadoc: Subdiv2D::getEdgeList(edgeList) public void getEdgeList(MatOfFloat4 edgeList) { ThrowIfDisposed(); if (edgeList != null) { edgeList.ThrowIfDisposed(); } #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER Mat edgeList_mat = edgeList; imgproc_Subdiv2D_getEdgeList_10(nativeObj, edgeList_mat.nativeObj); return; #else return; #endif }