コード例 #1
0
ファイル: CharController.cs プロジェクト: Zyntos/Clockwork2D
    public void AddMastery(Mastery mastery, GameObject go)
    {
        goTemp = go;
        if (enabledMasteries[0] == null)
        {
            enabledMasteries[0] = mastery;
            mastery.GetSkill(this);
            Destroy(goTemp.transform.parent.gameObject);
        }
        else if (enabledMasteries[1] == null)

        {
            enabledMasteries[1] = mastery;
            mastery.GetSkill(this);
            Destroy(goTemp.transform.parent.gameObject);
        }
        else if (enabledMasteries[2] == null)
        {
            enabledMasteries[2] = mastery;
            mastery.GetSkill(this);
            Destroy(goTemp.transform.parent.gameObject);
        }
        else
        {
            go.GetComponent <AddMastery>().clicked = true;
            StartCoroutine(WaitIE(mastery));
        }
    }
コード例 #2
0
ファイル: CharController.cs プロジェクト: Zyntos/Clockwork2D
    IEnumerator WaitForInput(Mastery mastery)
    {
        bool done = false;

        while (!done)
        {
            if (Input.GetKey(KeyCode.Alpha1))
            {
                enabledMasteries[0].LoseSkill(this);
                enabledMasteries[0] = mastery;
                done = true; // breaks the loop
            }
            if (Input.GetKey(KeyCode.Alpha2))
            {
                enabledMasteries[1].LoseSkill(this);
                enabledMasteries[1] = mastery;
                done = true;
            }
            if (Input.GetKey(KeyCode.Alpha3))
            {
                enabledMasteries[2].LoseSkill(this);
                enabledMasteries[2] = mastery;
                done = true;
            }


            yield return(null);
        }

        Time.timeScale = 1;
        mtext.gameObject.SetActive(false);
        mtext1.gameObject.SetActive(false);
        mtext2.gameObject.SetActive(false);
        mtext3.gameObject.SetActive(false);

        mastery.GetSkill(this);
        Destroy(goTemp.transform.parent.gameObject);
        goTemp = null;
    }