public void ToggleReady(Socket userId) { MasterNetworkPlayer player = clientSockets[userId]; player.ready = !player.ready; Console.WriteLine("Ready toggled! " + player.ready); Room room = GetRoom(player.id); room.Refresh(); bool allReady = true; for (int i = 0; i < room.usersInRoom.Count; i++) { if (room.usersInRoom[i].ready == false) { allReady = false; } } if (room.usersInRoom.Count < 3) { allReady = false; } if (allReady) { StartGame(room); } }
public void Connect(string username) { masterNetworkPlayer = new MasterNetworkPlayer(); masterNetworkPlayer.username = username; MasterClientManager.instance.Connect(ip, port); MasterClientManager.instance.SendNetworkUser(masterNetworkPlayer); }
void UpdateUI() { Room room = MasterClientManager.instance.GetRoom(); if (room == null) { gameObject.SetActive(false); UIManager.instance.startScreen.gameObject.SetActive(true); return; } if (room.startedGame) { gameObject.SetActive(false); UIManager.instance.screenAll.gameObject.SetActive(true); return; } int playerNeeded = 3 - room.usersInRoom.Count; string myName = ""; for (int i = 0; i < users.Length; i++) { MasterNetworkPlayer player = null; if (i < room.usersInRoom.Count) { player = room.usersInRoom[i]; } if (player != null) { users[i].userName.text = player.username.ToString(); if (player.ready) { users[i].statusImage.sprite = readyIcon; } else { users[i].statusImage.sprite = notReadyIcon; } if (player.id == MasterClientManager.instance.getId()) { myName = player.username; } } else { users[i].statusImage.sprite = waitingIcon; users[i].userName.text = "Waiting..."; } } gameDataText.text = "Room ID: " + room.roomId + "\n\n" + "We need " + playerNeeded + " player(s)"; }
public void Response50(byte[] responseBytes, Socket fromSocket, int fromId) { Console.WriteLine("Recieved a 50: " + fromId + ": " + responseBytes.Length); MasterNetworkPlayer masterNetworkPlayer = ByteParser.ConvertToNetworkPlayer(responseBytes); _server.clientSockets[fromSocket] = masterNetworkPlayer; _server.clientSockets[fromSocket].id = fromId; Console.WriteLine("Users info: " + _server.clientSockets[fromSocket].id + ", " + _server.clientSockets[fromSocket].username); }
public void CreateRoom(Socket fromSocket) { MasterNetworkPlayer masterNetworkPlayer = clientSockets[fromSocket]; Room room = new Room(masterNetworkPlayer.id); room.roomId = random.Next(1, 9) + "" + random.Next(0, 9) + "" + random.Next(0, 9) + "" + random.Next(0, 9).ToString(); while (rooms.Count(x => x.roomId == room.roomId) > 0) { room.roomId = random.Next(1, 9) + "" + random.Next(0, 9) + "" + random.Next(0, 9) + "" + random.Next(0, 9).ToString(); } rooms.Add(room); }
public static byte[] ConvertNetworkPlayerToBytes(MasterNetworkPlayer list) { string jsonString = JsonConvert.SerializeObject(list); return(ConvertASCIIToBytes(jsonString)); }
public void SendNetworkUser(MasterNetworkPlayer player) { MasterMessaging.instance.SendMasterNetworkPlayer(player, 2, _client.ourId, 0, _client.clientSocket); }