protected override void InstantiateItems() { townShops.Add( "Townie", new Item[] { MasterItemList.IronChest(), MasterItemList.ClothShirt(), MasterItemList.IronDagger(), MasterItemList.WoodenShield(), MasterItemList.HealthPotion(), MasterItemList.HealthPotion(), MasterItemList.Log(), MasterItemList.Log(), MasterItemList.Log() }); townShops.Add( "Barbarian", new Item[] { MasterItemList.Log(), MasterItemList.Log(), MasterItemList.Log() }); }
protected override void InstantiateDefaultEquipment() { base.InstantiateDefaultEquipment(); defaultArmor = new Item[] { MasterItemList.ClothShirt(), MasterItemList.ClothTrousers(), MasterItemList.LeatherBoots(), MasterItemList.LeatherGloves() }; defaultWeapon = new Item[] { MasterItemList.IronDagger() }; }