public bool UpdateBuildKDock(List <KCB.api_get_member.KDock.ApiData> json, MasterData.Ship shipMaster) { foreach (var data in json) { int ship_id = (int)data.api_created_ship_id; int dock_id = (int)data.api_id; lock (_kdock) { KDock targetDock = _kdock[dock_id - 1]; if (ship_id == 0) { targetDock.Vacant = true; } else { var ship = shipMaster.LookupShipMaster(ship_id); targetDock.Vacant = false; targetDock.ShipID = ship_id; targetDock.Name = ship.Name; targetDock.Type = ship.ShipTypeName; targetDock.Finish = _epoch.AddMilliseconds(data.api_complete_time).ToLocalTime(); targetDock.UpdateMaterialParam(data); } } } return(true); }
/// <summary> /// /kcsapi/api_req_battle_midnight/sp_midnight /// 開幕夜戦 /// </summary> /// <param name="JSON"></param> /// <param name="_memberShip"></param> /// <param name="_memberDeck"></param> /// <param name="_masterShip"></param> public void ProcessNightBattle(string JSON, MemberData.Ship _memberShip, MemberData.Deck _memberDeck, MasterData.Ship _masterShip, MasterData.Item _masterItem) { var json = JsonConvert.DeserializeObject <KCB.api_req_sortie.Battle>(JSON); if (json == null) { return; } if (json.api_result != 1) { return; } var deck_info = _memberDeck.GetFleet(json.api_data.api_deck_id); initializeShipData(json.api_data, deck_info, _memberShip, _masterShip); getHougekiDamage(json.api_data.api_hougeki, _battleResult, _masterItem); }
/// <summary> /// /kcsapi/api_get_member/kdock 建造ドック /// </summary> /// <param name="JSON">JSON</param> /// <param name="shipMaster">艦娘マスタ</param> /// <returns></returns> public bool UpdateBuildKDock(string JSON, MasterData.Ship shipMaster) { var json = JsonConvert.DeserializeObject <KCB.api_get_member.KDock>(JSON); if ((int)json.api_result != 1) { return(false); } UpdateBuildKDock(json.api_data, shipMaster); #if DEBUG for (int i = 0; i < _ndock.Count(); i++) { Debug.WriteLine(_ndock[i]); } #endif return(true); }
/// <summary> /// 戦闘終了 /kcsapi/api_req_sortie/battleresult /// </summary> /// <param name="JSON"></param> public LogData.BattleResultInfo Finish(string JSON, MemberData.Ship shipData, MemberData.Deck deckData, MasterData.Ship shipMaster, MemberData.Basic basicData) { // var json = DynamicJson.Parse(JSON); var json = JsonConvert.DeserializeObject <KCB.api_req_sortie.BattleResult>(JSON); if ((int)json.api_result != 1) { return(null); } var data = json.api_data; LogData.BattleResultInfo result = new LogData.BattleResultInfo(); result.MemberID = basicData.MemberID; result.Date = DateTime.Now; result.AreaName = data.api_quest_name; result.Rank = data.api_win_rank; //敵情報 result.Foe.DeckName = data.api_enemy_info.api_deck_name; Debug.WriteLine("FoeDeckName:" + result.Foe.DeckName); // double[] enemylist = (double[])data.api_ship_id; // for (int i = 1; i < enemylist.Count(); i++) for (int i = 1; i < data.api_ship_id.Count(); i++) { int enemyID = data.api_ship_id[i]; if (enemyID <= 0) { result.Foe.ShipList[i - 1] = ""; continue; } //何故かeliteとかflagの文字は読みに入ってる var t = shipMaster.LookupShipMaster(enemyID); if (t.Yomi.Length == 1) { result.Foe.ShipList[i - 1] = t.Name; } else { result.Foe.ShipList[i - 1] = string.Format("{0}({1})", t.Name, t.Yomi); } Debug.WriteLine(string.Format("ShipList({0})={1}", i - 1, result.Foe.ShipList[i - 1])); } //自軍情報 var fleet = deckData.GetFleet(battleFleetID); result.Friend.DeckName = fleet.Name; Debug.WriteLine("FriendDeckName:" + result.Friend.DeckName); for (int i = 0; i < fleet.Member.Count(); i++) { if (fleet.Member[i] <= 0) { result.Friend.ShipList[i] = ""; continue; } string header = ""; ///ロスト艦艇 if (data.api_lost_flag != null && (int)data.api_lost_flag[i + 1] != 0) { header = "x"; } //MVPは1オリジン if ((int)data.api_mvp == i + 1) { header = "*"; } var t = shipData.GetShip(fleet.Member[i]); result.Friend.ShipList[i] = string.Format("{0}{1}(Lv{2} HP{3})", header, t.ShipName, t.Level, t.HP); Debug.WriteLine(string.Format("ShipList({0})={1}", i, result.Friend.ShipList[i])); } ///ドロップ // if (data.IsDefined("api_get_ship")) if (data.api_get_ship != null) { result.ShipDropped = string.Format("{0}({1})", data.api_get_ship.api_ship_name, data.api_get_ship.api_ship_type); } Debug.WriteLine("GetShip:" + result.ShipDropped); return(result); }
/// <summary> /// /kcsapi/api_req_sortie/battle /// 戦闘開始 /// </summary> /// <param name="JSON"></param> /// <param name="practice">演習の時true</param> /// <param name="_memberShip"></param> /// <param name="_memberDeck"></param> /// <param name="_masterShip"></param> public int ProcessBattle(string JSON, bool practice, MemberData.Ship _memberShip, MemberData.Deck _memberDeck, MasterData.Ship _masterShip, MasterData.Item _masterItem) { var json = JsonConvert.DeserializeObject <KCB.api_req_sortie.Battle>(JSON); if (json == null) { return(0); } if (json.api_result != 1) { return(0); } _practice = practice; var result = json.api_data; var deck_info = _memberDeck.GetFleet(result.api_dock_id); int estimatedBattleTime = InitialPhase; initializeShipData(result, deck_info, _memberShip, _masterShip); //索敵フェイズ if (_battleResult.Friend.SearchResult != Result.FleetState.SearchResultType.索敵なし) { estimatedBattleTime += SearchPhase; } //支援艦隊が来た if (result.api_support_flag > 0 && result.api_support_info != null) { //航空支援(flag=1) if (result.api_support_info.api_support_airatack != null) { Debug.WriteLine("航空支援(味方から敵へ)"); getRaiDamage(result.api_support_info.api_support_airatack.api_stage3.api_edam, _battleResult.Enemy.Ships); estimatedBattleTime += SupportTime; } //砲雷撃支援(flag=2/雷撃,3/砲撃) if (result.api_support_info.api_support_hourai != null) { Debug.WriteLine("砲雷支援(味方から敵へ)"); getRaiDamage(result.api_support_info.api_support_hourai.api_damage, _battleResult.Enemy.Ships); estimatedBattleTime += SupportTime; } } //開幕対潜 if (result.api_opening_taisen_flag == 1 && result.api_opening_taisen != null) { Debug.WriteLine("開幕対潜攻撃"); estimatedBattleTime += getHougekiDamage(result.api_opening_taisen, _battleResult, _masterItem); } // 開幕雷撃 if (result.api_opening_flag == 1 && result.api_opening_atack != null) { Debug.WriteLine("開幕雷撃(敵から味方へ)"); estimatedBattleTime += getRaiDamage(result.api_opening_atack.api_fdam, _battleResult.Friend.Ships); Debug.WriteLine("開幕雷撃(味方から敵へ)"); getRaiDamage(result.api_opening_atack.api_edam, _battleResult.Enemy.Ships); } estimatedBattleTime += Torpedo; // 航空戦 if (result.api_stage_flag[2] == 1 && result.api_kouku.api_stage3 != null) { Debug.WriteLine("航空戦(敵から味方へ)"); estimatedBattleTime += getRaiDamage(result.api_kouku.api_stage3.api_fdam, _battleResult.Friend.Ships); Debug.WriteLine("航空戦(味方から敵へ)"); getRaiDamage(result.api_kouku.api_stage3.api_edam, _battleResult.Enemy.Ships); } estimatedBattleTime += AirBattle; // 砲撃1順目 if (result.api_hourai_flag[0] == 1 && result.api_hougeki1 != null) { Debug.WriteLine("砲撃1順目"); estimatedBattleTime += getHougekiDamage(result.api_hougeki1, _battleResult, _masterItem); } // 砲撃2順目 if (result.api_hourai_flag[1] == 1 && result.api_hougeki2 != null) { Debug.WriteLine("砲撃2順目"); estimatedBattleTime += getHougekiDamage(result.api_hougeki2, _battleResult, _masterItem); } // 砲撃3順目 if (result.api_hourai_flag[2] == 1 && result.api_hougeki3 != null) { Debug.WriteLine("砲撃3順目"); estimatedBattleTime += getHougekiDamage(result.api_hougeki3, _battleResult, _masterItem); } // 雷撃 if (result.api_hourai_flag[3] == 1 && result.api_raigeki != null) { Debug.WriteLine("雷撃(敵から味方へ)"); estimatedBattleTime += getRaiDamage(result.api_raigeki.api_fdam, _battleResult.Friend.Ships); Debug.WriteLine("雷撃(味方から敵へ)"); getRaiDamage(result.api_raigeki.api_edam, _battleResult.Enemy.Ships); } estimatedBattleTime += Torpedo; //夜戦の場合は待つ必要がないから0を返す。 return(result.api_midnight_flag != 0 ? estimatedBattleTime : 0); }
/// <summary> /// 内部状態の初期化 /// </summary> /// <param name="result">戦闘結果</param> /// <param name="_memberShip"></param> /// <param name="fleetInfo">艦隊情報</param> /// <param name="_masterShip"></param> private void initializeShipData(KCB.api_req_sortie.Battle.ApiData result, MemberData.Deck.Fleet fleetInfo, MemberData.Ship _memberShip, MasterData.Ship _masterShip) { Debug.WriteLine("戦闘開始/艦隊番号:" + fleetInfo.Num.ToString()); _battleResult = new Result(result.api_midnight_flag == 1, _practice); //戦闘形態を取得する _battleResult.Friend.Formation = (Result.FleetState.FormationType)result.api_formation[0]; _battleResult.Enemy.Formation = (Result.FleetState.FormationType)result.api_formation[1]; if (result.api_search != null) { _battleResult.Friend.SearchResult = (Result.FleetState.SearchResultType)result.api_search[0]; _battleResult.Enemy.SearchResult = (Result.FleetState.SearchResultType)result.api_search[1]; } else { _battleResult.Friend.SearchResult = Result.FleetState.SearchResultType.索敵なし; _battleResult.Enemy.SearchResult = Result.FleetState.SearchResultType.索敵なし; } _battleResult.MatchState = (Result.MatchType)result.api_formation[2]; Debug.WriteLine(string.Format("自陣形:{0} {1}\n敵陣形:{2} {3}\n交戦形態:{4}\n夜戦:{5}", _battleResult.Friend.Formation, _battleResult.Friend.SearchResult, _battleResult.Enemy.Formation, _battleResult.Enemy.SearchResult, _battleResult.MatchState, _battleResult.HasNightBattle)); ///味方艦隊の情報を取得する for (int i = 0; i < fleetInfo.Member.Count; i++) { var ship_id = fleetInfo.Member[i]; var ship = _memberShip.GetShip(ship_id); var info = _battleResult.Friend.Ships[i]; info.Initialize(ship_id, ship.ShipNameId, ship.ShipName, ship.ShipTypeId, result.api_maxhps[i + 1], result.api_nowhps[i + 1]); Debug.WriteLine(string.Format("No.{0} ID:{1} Name:{2} HP:{3}", i + 1, ship_id, ship.ShipName, ship.HP.ToString())); } ///敵艦隊の情報を取得する for (int i = 0; i < 6; i++) { int ship_id = result.api_ship_ke[i + 1]; if (ship_id < 0) { continue; } var ship = _masterShip.LookupShipMaster(ship_id); var info = _battleResult.Enemy.Ships[i]; string shipName; if (_practice) { shipName = ship.Name; } else { shipName = string.Format("{0}{1}", ship.Name, ship.Yomi); } info.Initialize(-1, ship_id, shipName, ship.ShipTypeId, result.api_maxhps[i + 7], result.api_nowhps[i + 7]); Debug.WriteLine(string.Format("No.{0} Name:{1} HP:{2}/{3}", i + 1, shipName, result.api_maxhps[i + 7], result.api_nowhps[i + 7])); } }