public void load_masterdata() { masterStage.Load(data_holder.Get("master_stage")); masterCorridor.Load(data_holder.Get("master_corridor")); masterCorridorEvent.Load(data_holder.Get("master_corridor_event")); masterCard.Load(data_holder.Get("master_card")); masterCardSymbol.Load(data_holder.Get("master_card_symbol")); masterChara.Load(data_holder.Get("master_chara")); masterCharaCard.Load(data_holder.Get("master_chara_card")); masterItem.Load(data_holder.Get("master_item")); masterStageWave.Load(data_holder.Get("master_stage_wave")); masterStageEvent.Load(data_holder.Get("master_stage_event")); masterStageItem.Load(data_holder.Get("master_stage_item")); masterStageCard.Load(data_holder.Get("master_stage_card")); masterStageMission.Load(data_holder.Get("master_stage_mission")); masterStageEnemy.Load(data_holder.Get("master_stage_enemy")); masterStageBattleBonus.Load(data_holder.Get("master_stage_bb")); masterStageShopItem.Load(data_holder.Get("master_stage_shopitem")); masterSkill.Load(data_holder.Get("master_skill")); masterSkillEffect.Load(data_holder.Get("master_skill_effect")); masterBattleBonus.Load(data_holder.Get("master_bb")); masterMission.Load(data_holder.Get("master_mission")); masterMissionDetail.Load(data_holder.Get("master_mission_detail")); masterHelp.Load(data_holder.Get("master_help")); }
private IEnumerator init_network() { //Debug.Log(config.ReadInt("stage_id")); if (!user_data.HasKey(Defines.KEY_SOUNDVOLUME_BGM)) { Debug.Log("not haskey:Defines.KEY_SOUNDVOLUME_BGM"); user_data.WriteFloat(Defines.KEY_SOUNDVOLUME_BGM, 0.8f); } if (!user_data.HasKey(Defines.KEY_SOUNDVOLUME_SE)) { Debug.Log("not haskey:Defines.KEY_SOUNDVOLUME_SE"); user_data.WriteFloat(Defines.KEY_SOUNDVOLUME_SE, 0.8f); } if (!user_data.HasKey(Defines.KEY_GAMESPEED)) { Debug.Log("not haskey:Defines.KEY_GAMESPEED"); user_data.WriteInt(Defines.KEY_GAMESPEED, 0); } game_speed_index = user_data.ReadInt(Defines.KEY_GAMESPEED); SetGameSpeed(game_speed_index); //Debug.Log(user_data.ReadFloat(Defines.KEY_SOUNDVOLUME_BGM)); //Debug.Log(user_data.ReadFloat(Defines.KEY_SOUNDVOLUME_SE)); gameData.SetSaveFilename(Defines.FILENAME_GAMEDATA); if (false == gameData.LoadMulti()) { gameData.AddInt(Defines.KEY_MP, 0); gameData.AddInt(Defines.KEY_MP_MAX, 30); } GetAgingState(); masterStage.Load(data_holder.Get("master_stage")); masterCorridor.Load(data_holder.Get("master_corridor")); masterCorridorEvent.Load(data_holder.Get("master_corridor_event")); masterCard.Load(data_holder.Get("master_card")); masterCardSymbol.Load(data_holder.Get("master_card_symbol")); masterChara.Load(data_holder.Get("master_chara")); masterCharaCard.Load(data_holder.Get("master_chara_card")); masterItem.Load(data_holder.Get("master_item")); masterStageWave.Load(data_holder.Get("master_stage_wave")); masterStageEvent.Load(data_holder.Get("master_stage_event")); masterStageItem.Load(data_holder.Get("master_stage_item")); masterStageCard.Load(data_holder.Get("master_stage_card")); masterStageMission.Load(data_holder.Get("master_stage_mission")); masterStageEnemy.Load(data_holder.Get("master_stage_enemy")); masterStageBattleBonus.Load(data_holder.Get("master_stage_bb")); masterStageShopItem.Load(data_holder.Get("master_stage_shopitem")); masterSkill.Load(data_holder.Get("master_skill")); masterSkillEffect.Load(data_holder.Get("master_skill_effect")); masterBattleBonus.Load(data_holder.Get("master_bb")); masterMission.Load(data_holder.Get("master_mission")); masterMissionDetail.Load(data_holder.Get("master_mission_detail")); masterHelp.Load(data_holder.Get("master_help")); yield return(null); dataCorridor.SetSaveFilename(Defines.FILENAME_DATA_CORRIDOR); dataUnit.SetSaveFilename(Defines.FILENAME_UNIT_GAME); dataSkill.SetSaveFilename(Defines.FILENAME_SKILL_GAME); dataItem.SetSaveFilename(Defines.FILENAME_ITEM_GAME); dataCard.SetSaveFilename(Defines.FILENAME_CARD_GAME); dataStage.SetSaveFilename(Defines.FILENAME_DATA_STAGE); if (false == dataUnit.LoadMulti()) { dataUnit.MakeInitialData(masterChara.list); } if (false == dataSkill.LoadMulti()) { //yield return StartCoroutine(dataSkill.SpreadSheet(SS_TEST, "skill", () => { })); } if (false == dataItem.LoadMulti()) { //yield return StartCoroutine(dataItem.SpreadSheet(SS_TEST, "item", () => { })); } if (false == dataStage.LoadMulti()) { Debug.LogError("no data stage"); } if (false == dataCard.LoadMulti()) { } if (false == dataCorridor.LoadMulti()) { } Initialized = true; }