public void listAll_test() { var player1 = new Player("Joe Tester"); var teamMember1 = new TestorTheBarbarian(); var teamMember2 = new MasterCodo(); player1.Party.Add(teamMember1); player1.Party.Add(teamMember2); //to fail test //teamMember2.Health = 0; //Nunit does not have an equivalent either separate asserts or a boolean which // will loose detail and have a generic message Assert.That(player1.Party.All(p => p.Health > 0), Is.True); //FluentAssertions syntax player1.Party.Should().OnlyContain(p => p.Health > 0); //-->Result Message: Expected collection to contain only items matching(p.Health > 0), but { // TestorTheBarbarianDemo.MasterCodo // { // ActiveWeapon = < null > // Attacks = { "Sling"} // BattleCry = "" // Health = 0 // Name = "Master Codo" // Weapons = { "Fiery Fingers"} // } // } // do (es)not match. }
public void objectGraph_EquivalentTo_test() { var player1 = new Player("Joe Tester"); var p1_teamMember1 = new TestorTheBarbarian() { Health = 99 }; var p1_teamMember2 = new MasterCodo() { Health = 100 }; player1.Party.Add(p1_teamMember1); player1.Party.Add(p1_teamMember2); var player2 = new Player("Joe Tester"); var p2_teamMember1 = new TestorTheBarbarian() { Health = 99 }; var p2_teamMember2 = new MasterCodo() { Health = 100 }; player2.Party.Add(p2_teamMember1); player2.Party.Add(p2_teamMember2); //to fail test uncomment //p1_teamMember2.Health = 0; //p2_teamMember1.AddAttack("Bug Be Gone"); //Nunit does not have an equivalent would need separate asserts //FluentAssertions syntax player1.ShouldBeEquivalentTo(player2); // --> Result Message: // Expected member Party[0].Attacks to be a collection with 2 item(s), but found 1. // Expected member Party[1].Health to be 100, but found 0. // With configuration: // - Use declared types and members // - Compare enums by value // - Match member by name(or throw) // - Be strict about the order of items in byte arrays }
public void listAscendingOrder_predicate_test() { var player1 = new Player("Joe Tester"); var teamMember1 = new TestorTheBarbarian() { Health=99}; var teamMember2 = new MasterCodo() { Health = 100 }; player1.Party.Add(teamMember1); player1.Party.Add(teamMember2); //to fail test //teamMember2.Health = 0; //Nunit does not have an equivalent either separate asserts or a boolean which // will loose detail and have a generic message //Assert.That(player1.Party.All(p => p.Health > 0), Is.True); //FluentAssertions syntax player1.Party.Should().BeInAscendingOrder(p => p.Health); //-->Result Message: Expected collection { // TestorTheBarbarianDemo.TestorTheBarbarian // { // ActiveWeapon = < null > // Attacks = { "Clobber"} // BattleCry = "" // Health = 99 // Name = "Testor The Mighty Barbarian" // Weapons = { "Fists Of Fury"} // }, // TestorTheBarbarianDemo.MasterCodo // { // ActiveWeapon = < null > // Attacks = { "Sling"} // BattleCry = "" // Health = 0 // Name = "Master Codo" // Weapons = { "Fiery Fingers"} // } // } // to be ordered by "Health" and result in { // TestorTheBarbarianDemo.MasterCodo // { // ActiveWeapon = < null > // Attacks = { "Sling"} // BattleCry = "" // Health = 0 // Name = "Master Codo" // Weapons = { "Fiery Fingers"} // }, // TestorTheBarbarianDemo.TestorTheBarbarian // { // ActiveWeapon = < null > // Attacks = { "Clobber"} // BattleCry = "" // Health = 99 // Name = "Testor The Mighty Barbarian" // Weapons = { "Fists Of Fury"} // }}. }
public void listContains_predicate_test() { var player1 = new Player("Joe Tester"); var teamMember1 = new TestorTheBarbarian(); var teamMember2 = new MasterCodo(); //comment line below to fail test player1.Party.Add(teamMember1); player1.Party.Add(teamMember2); //Nunit does not have an equivalent either separate asserts or a boolean which // will loose detail and have a generic message //Assert.That(player1.Party.Any(p => p.Name == "Testor The Mighty Barbarian"), Is.True); //--> Expected: True But was: False //FluentAssertions syntax player1.Party.Should().Contain(p => p.Name == "Testor The Mighty Barbarian"); //-->Result Message: Collection { // TestorTheBarbarianDemo.MasterCodo // { // ActiveWeapon = < null > // Attacks = { "Sling"} // BattleCry = "" // Health = 100 // Name = "Master Codo" // Weapons = { "Fiery Fingers"} // } // } // should have an item matching(p.Name == "Testor The Mighty Barbarian"). }
public void listAll_test() { var player1 = new Player("Joe Tester"); var teamMember1 = new TestorTheBarbarian(); var teamMember2 = new MasterCodo(); player1.Party.Add(teamMember1); player1.Party.Add(teamMember2); //to fail test //teamMember2.Health = 0; //Nunit does not have an equivalent either separate asserts or a boolean which // will loose detail and have a generic message Assert.That(player1.Party.All(p => p.Health > 0), Is.True); //FluentAssertions syntax player1.Party.Should().OnlyContain(p => p.Health > 0); //-->Result Message: Expected collection to contain only items matching(p.Health > 0), but { // TestorTheBarbarianDemo.MasterCodo // { // ActiveWeapon = < null > // Attacks = { "Sling"} // BattleCry = "" // Health = 0 // Name = "Master Codo" // Weapons = { "Fiery Fingers"} // } // } // do (es)not match. }
public void objectGraph_EquivalentTo_test() { var player1 = new Player("Joe Tester"); var p1_teamMember1 = new TestorTheBarbarian() { Health = 99 }; var p1_teamMember2 = new MasterCodo() { Health = 100 }; player1.Party.Add(p1_teamMember1); player1.Party.Add(p1_teamMember2); var player2 = new Player("Joe Tester"); var p2_teamMember1 = new TestorTheBarbarian() { Health = 99 }; var p2_teamMember2 = new MasterCodo() { Health = 100 }; player2.Party.Add(p2_teamMember1); player2.Party.Add(p2_teamMember2); //to fail test uncomment //p1_teamMember2.Health = 0; //p2_teamMember1.AddAttack("Bug Be Gone"); //Nunit does not have an equivalent would need separate asserts //FluentAssertions syntax player1.ShouldBeEquivalentTo(player2); // --> Result Message: // Expected member Party[0].Attacks to be a collection with 2 item(s), but found 1. // Expected member Party[1].Health to be 100, but found 0. // With configuration: // - Use declared types and members // - Compare enums by value // - Match member by name(or throw) // - Be strict about the order of items in byte arrays }
public void listContains_test() { var player1 = new Player("Joe Tester"); var teamMember1 = new TestorTheBarbarian(); var teamMember2 = new MasterCodo(); player1.Party.Add(teamMember2); //comment line below to fail test player1.Party.Add(teamMember1); //Nunit classic model CollectionAssert.Contains(player1.Party, teamMember1); //--> Expected: collection containing <TestorTheBarbarianDemo.TestorTheBarbarian> But was: < <TestorTheBarbarianDemo.MasterCodo > > //NUnit Constraint model Assert.That(player1.Party, Has.Member(teamMember1)); //--> Expected: collection containing <TestorTheBarbarianDemo.TestorTheBarbarian> But was: < <TestorTheBarbarianDemo.MasterCodo > > //FluentAssertions syntax player1.Party.Should().Contain(teamMember1); //-->Result Message: Expected collection { // TestorTheBarbarianDemo.MasterCodo // { // ActiveWeapon = < null > // Attacks = { "Sling"} // BattleCry = "" // Health = 100 // Name = "Master Codo" // Weapons = { "Fiery Fingers"} // } // } // to contain // TestorTheBarbarianDemo.TestorTheBarbarian // { // ActiveWeapon = < null > // Attacks = { "Clobber"} // BattleCry = "" // Health = 100 // Name = "Testor The Mighty Barbarian" // Weapons = { "Fists Of Fury"} // }. }
public void listContains_predicate_test() { var player1 = new Player("Joe Tester"); var teamMember1 = new TestorTheBarbarian(); var teamMember2 = new MasterCodo(); //comment line below to fail test player1.Party.Add(teamMember1); player1.Party.Add(teamMember2); //Nunit does not have an equivalent either separate asserts or a boolean which // will loose detail and have a generic message Assert.That(player1.Party.Any(p => p.Name == "Testor The Mighty Barbarian"), Is.True); //--> Expected: True But was: False //shouldly syntax player1.Party.ShouldContain(p=>p.Name=="Testor The Mighty Barbarian"); //-->player1.Party should contain an element satisfying the condition (p.Name=="Testor The Mighty Barbarian") // but does not }
public void listAll_test() { var player1 = new Player("Joe Tester"); var teamMember1 = new TestorTheBarbarian(); var teamMember2 = new MasterCodo(); player1.Party.Add(teamMember1); player1.Party.Add(teamMember2); //to fail test //teamMember2.Health = 0; //Nunit does not have an equivalent either separate asserts or a boolean which // will loose detail and have a generic message Assert.That(player1.Party.All(p => p.Health > 0), Is.True); //shouldly syntax player1.Party.ShouldAllBe(p=>p.Health >0); //-->player1.Party should satisfy the condition (p.Health>0) but // [TestorTheBarbarianDemo.MasterCodo] but do not }
public void listAll_test() { var player1 = new Player("Joe Tester"); var teamMember1 = new TestorTheBarbarian(); var teamMember2 = new MasterCodo(); player1.Party.Add(teamMember1); player1.Party.Add(teamMember2); //to fail test //teamMember2.Health = 0; //Nunit does not have an equivalent either separate asserts or a boolean which // will loose detail and have a generic message Assert.That(player1.Party.All(p => p.Health > 0), Is.True); //shouldly syntax player1.Party.ShouldAllBe(p => p.Health > 0); //-->player1.Party should satisfy the condition (p.Health>0) but // [TestorTheBarbarianDemo.MasterCodo] but do not }
public void listContains_predicate_test() { var player1 = new Player("Joe Tester"); var teamMember1 = new TestorTheBarbarian(); var teamMember2 = new MasterCodo(); //comment line below to fail test player1.Party.Add(teamMember1); player1.Party.Add(teamMember2); //Nunit does not have an equivalent either separate asserts or a boolean which // will loose detail and have a generic message Assert.That(player1.Party.Any(p => p.Name == "Testor The Mighty Barbarian"), Is.True); //--> Expected: True But was: False //shouldly syntax player1.Party.ShouldContain(p => p.Name == "Testor The Mighty Barbarian"); //-->player1.Party should contain an element satisfying the condition (p.Name=="Testor The Mighty Barbarian") // but does not }
public void listContains_test() { var player1 = new Player("Joe Tester"); var teamMember1 = new TestorTheBarbarian(); var teamMember2 = new MasterCodo(); player1.Party.Add(teamMember2); //comment line below to fail test player1.Party.Add(teamMember1); //Nunit classic model CollectionAssert.Contains(player1.Party, teamMember1); //--> Expected: collection containing <TestorTheBarbarianDemo.TestorTheBarbarian> But was: < <TestorTheBarbarianDemo.MasterCodo > > //NUnit Constraint model Assert.That(player1.Party, Has.Member(teamMember1)); //--> Expected: collection containing <TestorTheBarbarianDemo.TestorTheBarbarian> But was: < <TestorTheBarbarianDemo.MasterCodo > > //shouldly syntax player1.Party.ShouldContain(teamMember1); //-->player1.Party should contain TestorTheBarbarianDemo.TestorTheBarbarian but does not }
public void listContains_test() { var player1 = new Player("Joe Tester"); var teamMember1 = new TestorTheBarbarian(); var teamMember2 = new MasterCodo(); player1.Party.Add(teamMember2); //comment line below to fail test player1.Party.Add(teamMember1); //Nunit classic model CollectionAssert.Contains(player1.Party, teamMember1); //--> Expected: collection containing <TestorTheBarbarianDemo.TestorTheBarbarian> But was: < <TestorTheBarbarianDemo.MasterCodo > > //NUnit Constraint model Assert.That(player1.Party, Has.Member(teamMember1)); //--> Expected: collection containing <TestorTheBarbarianDemo.TestorTheBarbarian> But was: < <TestorTheBarbarianDemo.MasterCodo > > //shouldly syntax player1.Party.ShouldContain(teamMember1); //-->player1.Party should contain TestorTheBarbarianDemo.TestorTheBarbarian but does not }
public void listContains_test() { var player1 = new Player("Joe Tester"); var teamMember1 = new TestorTheBarbarian(); var teamMember2 = new MasterCodo(); player1.Party.Add(teamMember2); //comment line below to fail test player1.Party.Add(teamMember1); //Nunit classic model CollectionAssert.Contains(player1.Party, teamMember1); //--> Expected: collection containing <TestorTheBarbarianDemo.TestorTheBarbarian> But was: < <TestorTheBarbarianDemo.MasterCodo > > //NUnit Constraint model Assert.That(player1.Party, Has.Member(teamMember1)); //--> Expected: collection containing <TestorTheBarbarianDemo.TestorTheBarbarian> But was: < <TestorTheBarbarianDemo.MasterCodo > > //FluentAssertions syntax player1.Party.Should().Contain(teamMember1); //-->Result Message: Expected collection { // TestorTheBarbarianDemo.MasterCodo // { // ActiveWeapon = < null > // Attacks = { "Sling"} // BattleCry = "" // Health = 100 // Name = "Master Codo" // Weapons = { "Fiery Fingers"} // } // } // to contain // TestorTheBarbarianDemo.TestorTheBarbarian // { // ActiveWeapon = < null > // Attacks = { "Clobber"} // BattleCry = "" // Health = 100 // Name = "Testor The Mighty Barbarian" // Weapons = { "Fists Of Fury"} // }. }
public void listContains_predicate_test() { var player1 = new Player("Joe Tester"); var teamMember1 = new TestorTheBarbarian(); var teamMember2 = new MasterCodo(); //comment line below to fail test player1.Party.Add(teamMember1); player1.Party.Add(teamMember2); //Nunit does not have an equivalent either separate asserts or a boolean which // will loose detail and have a generic message //Assert.That(player1.Party.Any(p => p.Name == "Testor The Mighty Barbarian"), Is.True); //--> Expected: True But was: False //FluentAssertions syntax player1.Party.Should().Contain(p => p.Name == "Testor The Mighty Barbarian"); //-->Result Message: Collection { // TestorTheBarbarianDemo.MasterCodo // { // ActiveWeapon = < null > // Attacks = { "Sling"} // BattleCry = "" // Health = 100 // Name = "Master Codo" // Weapons = { "Fiery Fingers"} // } // } // should have an item matching(p.Name == "Testor The Mighty Barbarian"). }
public void listAscendingOrder_predicate_test() { var player1 = new Player("Joe Tester"); var teamMember1 = new TestorTheBarbarian() { Health = 99 }; var teamMember2 = new MasterCodo() { Health = 100 }; player1.Party.Add(teamMember1); player1.Party.Add(teamMember2); //to fail test //teamMember2.Health = 0; //Nunit does not have an equivalent either separate asserts or a boolean which // will loose detail and have a generic message //Assert.That(player1.Party.All(p => p.Health > 0), Is.True); //FluentAssertions syntax player1.Party.Should().BeInAscendingOrder(p => p.Health); //-->Result Message: Expected collection { // TestorTheBarbarianDemo.TestorTheBarbarian // { // ActiveWeapon = < null > // Attacks = { "Clobber"} // BattleCry = "" // Health = 99 // Name = "Testor The Mighty Barbarian" // Weapons = { "Fists Of Fury"} // }, // TestorTheBarbarianDemo.MasterCodo // { // ActiveWeapon = < null > // Attacks = { "Sling"} // BattleCry = "" // Health = 0 // Name = "Master Codo" // Weapons = { "Fiery Fingers"} // } // } // to be ordered by "Health" and result in { // TestorTheBarbarianDemo.MasterCodo // { // ActiveWeapon = < null > // Attacks = { "Sling"} // BattleCry = "" // Health = 0 // Name = "Master Codo" // Weapons = { "Fiery Fingers"} // }, // TestorTheBarbarianDemo.TestorTheBarbarian // { // ActiveWeapon = < null > // Attacks = { "Clobber"} // BattleCry = "" // Health = 99 // Name = "Testor The Mighty Barbarian" // Weapons = { "Fists Of Fury"} // }}. }