コード例 #1
0
ファイル: OrbitHelper.cs プロジェクト: ap0r/SpaceSim
        /// <summary>
        /// Traces a massive body orbit by re-centering the world around the parent.
        /// </summary>
        public static OrbitTrace TraceMassiveBody(MassiveBodyBase body)
        {
            IMassiveBody parent = body.GravitationalParent;

            DVector2 initialPosition = body.Position - parent.Position;

            var proxyParent    = new MassiveBodyProxy(DVector2.Zero, DVector2.Zero, parent);
            var proxySatellite = new MassiveBodyProxy(initialPosition, body.Velocity - parent.Velocity, body);

            double orbitalTerminationRadius;
            double altitude = body.GetRelativeAltitude();

            double orbitalDt = GetOrbitalDt(initialPosition, proxySatellite.Velocity, out orbitalTerminationRadius);

            var trace = new OrbitTrace(body.Position, altitude);

            for (int i = 0; i < 300; i++)
            {
                proxySatellite.ResetAccelerations();

                proxySatellite.ResolveGravitation(proxyParent);

                proxySatellite.Update(orbitalDt);

                altitude = proxyParent.GetRelativeHeight(proxySatellite.Position);

                // Check expensive termination conditions after half of the iterations
                if (i > 150)
                {
                    DVector2 offsetVector = proxySatellite.Position - initialPosition;

                    double distanceFromStart = offsetVector.Length();

                    // Terminate and add the end point
                    if (distanceFromStart < orbitalTerminationRadius)
                    {
                        trace.AddPoint(proxySatellite.Position + parent.Position, altitude);
                        break;
                    }
                }

                trace.AddPoint(proxySatellite.Position + parent.Position, altitude);
            }

            return(trace);
        }
コード例 #2
0
        /// <summary>
        /// Traces a massive body orbit by re-centering the world around the parent.
        /// </summary>
        public static void TraceMassiveBody(MassiveBodyBase body, OrbitTrace trace)
        {
            IMassiveBody parent = body.GravitationalParent;

            DVector2 initialPosition = body.Position - parent.Position;

            var proxyParent    = new MassiveBodyProxy(DVector2.Zero, DVector2.Zero, parent);
            var proxySatellite = new MassiveBodyProxy(initialPosition, body.Velocity - parent.Velocity, body);

            double orbitalDt = GetOrbitalDt(initialPosition.Length(), parent.Mass, proxySatellite.Velocity.Length());

            trace.Reset(body.Position);

            // Assumes that the parent is (0,0) which will be true in this case
            double previousAngle            = proxySatellite.Position.Angle();
            double totalAngularDisplacement = 0;

            // Max of 1000 steps, in practice it's 150-200
            for (int i = 0; i < 1000; i++)
            {
                proxySatellite.ResetAccelerations();

                proxySatellite.ResolveGravitation(proxyParent);

                proxySatellite.Update(orbitalDt);

                double currentAngle = proxySatellite.Position.Angle();

                totalAngularDisplacement += DeltaAngle(currentAngle, previousAngle);

                // Made a full orbit
                if (totalAngularDisplacement > AngularCutoff)
                {
                    break;
                }

                previousAngle = currentAngle;

                double altitude = proxyParent.GetRelativeHeight(proxySatellite.Position);

                trace.AddPoint(proxySatellite.Position + parent.Position, altitude);
            }
        }