public EightLeggedFreak() : base(AIType.AI_Mage, FightMode.Closest, 20, 1, 0.3, 0.5) { Body = 11; Name = "Eight Legged Freak"; webid = 4306; BaseSoundID = 9042; Hue = 0x4DA; SetStr(300, 500); SetDex(120, 130); SetInt(400, 600); SetHits(2500); SetDamage(20, 30); SetSkill(SkillName.Magery, 120.0); SetSkill(SkillName.MagicResist, 100.0); SetSkill(SkillName.Tactics, 97.6, 100.0); SetSkill(SkillName.Anatomy, 77.6, 100.0); SetSkill(SkillName.Wrestling, 127.6, 135.0); Fame = 22500; Karma = -22500; VirtualArmor = 100; Timer mass = new MassWebTimer(this); mass.Start(); }
public EightLeggedFreak() : base( AIType.AI_Mage, FightMode.Closest, 20, 1, 0.3, 0.5 ) { Body = 11; Name = "Eight Legged Freak"; webid = 4306; BaseSoundID = 9042; Hue = 0x4DA; SetStr(300, 500); SetDex(120, 130); SetInt(400, 600); SetHits( 2500 ); SetDamage(20, 30); SetSkill(SkillName.Magery, 120.0); SetSkill(SkillName.MagicResist, 100.0); SetSkill(SkillName.Tactics, 97.6, 100.0); SetSkill(SkillName.Anatomy, 77.6, 100.0); SetSkill(SkillName.Wrestling, 127.6, 135.0); Fame = 22500; Karma = -22500; VirtualArmor = 100; Timer mass = new MassWebTimer(this); mass.Start(); }
public OldBarkskin() : base( AIType.AI_Melee, FightMode.Closest, 20, 1, 0.5, 1.0 ) { Body = 285; Kills = 5; Name = "Old Barkskin"; webid = 12320; BaseSoundID = 442; SetStr(950, 1000); SetDex(120, 130); SetInt(40, 60); SetHits(2000, 2250); SetDamage(37, 43); SetSkill(SkillName.MagicResist, 330.7, 340.0); SetSkill(SkillName.Tactics, 97.6, 100.0); SetSkill(SkillName.Anatomy, 77.6, 100.0); SetSkill(SkillName.Wrestling, 127.6, 135.0); Fame = 22500; Karma = -22500; VirtualArmor = 100; Timer mass = new MassWebTimer(this); mass.Start(); PackItem( new Log( 100 ) ); PackGold( 2350, 2550 ); PackWeapon( 0, 5 ); PackArmor( 0, 5 ); switch ( Utility.Random( 3 ) ) { case 0: PackWeapon( 0, 5 ); break; case 1: PackArmor( 0, 5 ); break; } switch ( Utility.Random( 5 ) ) { case 0: PackWeapon( 0, 5 ); break; case 1: PackArmor( 0, 5 ); break; } switch ( Utility.Random( 6 ) ) { case 0: PackWeapon( 0, 5 ); break; case 1: PackArmor( 0, 5 ); break; } switch ( Utility.Random( 10 ) ) { case 0: PackWeapon( 1, 5 ); break; case 1: PackArmor( 1, 5 ); break; } }
public CalebMephitis() : base(AIType.AI_Melee) { Body = 173; Name = "Mephitis"; webid = 4310; BaseSoundID = 0x183; SetStr(505, 1000); SetDex(102, 300); SetInt(402, 600); SetHits(3000); SetStam(105, 600); SetDamage(21, 33); SetDamageType(ResistanceType.Physical, 50); SetDamageType(ResistanceType.Poison, 50); SetResistance(ResistanceType.Physical, 75, 80); SetResistance(ResistanceType.Fire, 60, 70); SetResistance(ResistanceType.Cold, 60, 70); SetResistance(ResistanceType.Poison, 100); SetResistance(ResistanceType.Energy, 60, 70); SetSkill(SkillName.MagicResist, 70.7, 140.0); SetSkill(SkillName.Tactics, 97.6, 100.0); SetSkill(SkillName.Wrestling, 97.6, 100.0); Fame = 22500; Karma = -22500; VirtualArmor = 80; Timer mass = new MassWebTimer(this); mass.Start(); }
public CalebMephitis() : base( AIType.AI_Melee ) { Body = 173; Name = "Mephitis"; webid = 4310; BaseSoundID = 0x183; SetStr(505, 1000); SetDex(102, 300); SetInt(402, 600); SetHits(3000); SetStam(105, 600); SetDamage(21, 33); SetDamageType(ResistanceType.Physical, 50); SetDamageType(ResistanceType.Poison, 50); SetResistance(ResistanceType.Physical, 75, 80); SetResistance(ResistanceType.Fire, 60, 70); SetResistance(ResistanceType.Cold, 60, 70); SetResistance(ResistanceType.Poison, 100); SetResistance(ResistanceType.Energy, 60, 70); SetSkill(SkillName.MagicResist, 70.7, 140.0); SetSkill(SkillName.Tactics, 97.6, 100.0); SetSkill(SkillName.Wrestling, 97.6, 100.0); Fame = 22500; Karma = -22500; VirtualArmor = 80; Timer mass = new MassWebTimer(this); mass.Start(); }
public OldBarkskin() : base(AIType.AI_Melee, FightMode.Closest, 20, 1, 0.5, 1.0) { Body = 285; Kills = 5; Name = "Old Barkskin"; webid = 12320; BaseSoundID = 442; SetStr(950, 1000); SetDex(120, 130); SetInt(40, 60); SetHits(2000, 2250); SetDamage(37, 43); SetSkill(SkillName.MagicResist, 330.7, 340.0); SetSkill(SkillName.Tactics, 97.6, 100.0); SetSkill(SkillName.Anatomy, 77.6, 100.0); SetSkill(SkillName.Wrestling, 127.6, 135.0); Fame = 22500; Karma = -22500; VirtualArmor = 100; Timer mass = new MassWebTimer(this); mass.Start(); PackItem(new Log(100)); PackGold(2350, 2550); PackWeapon(0, 5); PackArmor(0, 5); switch (Utility.Random(3)) { case 0: PackWeapon(0, 5); break; case 1: PackArmor(0, 5); break; } switch (Utility.Random(5)) { case 0: PackWeapon(0, 5); break; case 1: PackArmor(0, 5); break; } switch (Utility.Random(6)) { case 0: PackWeapon(0, 5); break; case 1: PackArmor(0, 5); break; } switch (Utility.Random(10)) { case 0: PackWeapon(1, 5); break; case 1: PackArmor(1, 5); break; } }