コード例 #1
0
ファイル: MassTest.cs プロジェクト: terrynoya/DigitalRune
        public void CompositeShapeWithRotatedChildren()
        {
            var s = new CompositeShape();

            s.Children.Add(new GeometricObject(new BoxShape(1, 2, 3), new Vector3F(1.1f, 0.3f, 0.8f), new Pose(new Vector3F(100, 10, 0), RandomHelper.Random.NextQuaternionF())));
            s.Children.Add(new GeometricObject(new ConeShape(1, 2), new Vector3F(1.1f, 0.3f, 0.8f), new Pose(new Vector3F(-10, -10, 0), RandomHelper.Random.NextQuaternionF())));
            float     m0;
            Vector3F  com0;
            Matrix33F i0;

            MassHelper.GetMass(s, new Vector3F(2), 1, true, 0.001f, 10, out m0, out com0, out i0);

            var m = s.GetMesh(0.001f, 6);

            m.Transform(Matrix44F.CreateScale(2));
            float     m1;
            Vector3F  com1;
            Matrix33F i1;

            MassHelper.GetMass(m, out m1, out com1, out i1);

            const float e = 0.01f;

            Assert.IsTrue(Numeric.AreEqual(m0, m1, e * (1 + m0)));
            Assert.IsTrue(Vector3F.AreNumericallyEqual(com0, com1, e * (1 + com0.Length)));
            Assert.IsTrue(Matrix33F.AreNumericallyEqual(i0, i1, e * (1 + i0.Trace)));
        }
コード例 #2
0
ファイル: MassTest.cs プロジェクト: terrynoya/DigitalRune
        public void GeneralShape()
        {
            var       s = new CylinderShape(1, 3);
            float     m0;
            Vector3F  com0;
            Matrix33F i0;

            MassHelper.GetMass(s, new Vector3F(1, -2, -3), 0.7f, true, 0.001f, 4, out m0, out com0, out i0);

            var       m  = s.GetMesh(0.001f, 10);
            var       s2 = new TriangleMeshShape(m);
            float     m1;
            Vector3F  com1;
            Matrix33F i1;

            MassHelper.GetMass(s2, new Vector3F(1, -2, -3), 0.7f, true, 0.001f, 4, out m1, out com1, out i1);

            const float e = 0.01f;

            Assert.IsTrue(Numeric.AreEqual(m0, m1, e * (1 + m0)));
            Assert.IsTrue(Vector3F.AreNumericallyEqual(com0, com1, e * (1 + com0.Length)));
            Assert.IsTrue(Matrix33F.AreNumericallyEqual(i0, i1, e * (1 + i0.Trace)));

            // Try with target mass.
            float     m2;
            Vector3F  com2;
            Matrix33F i2;

            MassHelper.GetMass(s2, new Vector3F(1, -2, -3), 23, false, 0.001f, 4, out m2, out com2, out i2);
            Assert.IsTrue(Numeric.AreEqual(23, m2, e * (1 + m0)));
            Assert.IsTrue(Vector3F.AreNumericallyEqual(com0, com2, e * (1 + com0.Length)));
            Assert.IsTrue(Matrix33F.AreNumericallyEqual(i0 * 23 / m0, i2, e * (1 + i0.Trace)));
        }
コード例 #3
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ファイル: MassTest.cs プロジェクト: terrynoya/DigitalRune
        public void CompositeShapeWithRigidBodiesDoesNotSupportScaling()
        {
            // The first composite shape does not use rigid bodies.
            var s = new CompositeShape();

            s.Children.Add(new GeometricObject(new BoxShape(1, 2, 3), new Vector3F(1.1f, 0.3f, 0.8f), new Pose(new Vector3F(100, 10, 0), RandomHelper.Random.NextQuaternionF())));
            s.Children.Add(new GeometricObject(new ConeShape(1, 2), new Vector3F(1.1f, 0.3f, 0.8f), new Pose(new Vector3F(-10, -10, 0), RandomHelper.Random.NextQuaternionF())));

            // The second composite shape uses rigid bodies as children.
            var r0 = new RigidBody(s.Children[0].Shape);

            r0.Pose      = s.Children[0].Pose;
            r0.Scale     = s.Children[0].Scale;
            r0.MassFrame = MassFrame.FromShapeAndDensity(r0.Shape, r0.Scale, 0.7f, 0.001f, 10);
            var r1 = new RigidBody(s.Children[1].Shape);

            r1.Pose      = s.Children[1].Pose;
            r1.Scale     = s.Children[1].Scale;
            r1.MassFrame = MassFrame.FromShapeAndDensity(r1.Shape, r1.Scale, 0.7f, 0.001f, 10);
            var s1 = new CompositeShape();

            s1.Children.Add(r0);
            s1.Children.Add(r1);

            float     m1;
            Vector3F  com1;
            Matrix33F i1;

            MassHelper.GetMass(s1,
                               new Vector3F(2), // !!!
                               100, true, 0.001f, 10, out m1, out com1, out i1);
        }
コード例 #4
0
ファイル: MassTest.cs プロジェクト: terrynoya/DigitalRune
        public void ScaledConvexMass()
        {
            var       s = new ScaledConvexShape(new CapsuleShape(1, 3), new Vector3F(0.9f, -0.8f, 1.2f));
            float     m0;
            Vector3F  com0;
            Matrix33F i0;

            MassHelper.GetMass(s, new Vector3F(1, -2, -3), 1, true, 0.001f, 10, out m0, out com0, out i0);

            var m = s.GetMesh(0.001f, 6);

            m.Transform(Matrix44F.CreateScale(1, -2, -3));
            float     m1;
            Vector3F  com1;
            Matrix33F i1;

            MassHelper.GetMass(m, out m1, out com1, out i1);

            const float e = 0.01f;

            Assert.IsTrue(Numeric.AreEqual(m0, m1, e * (1 + m0)));
            Assert.IsTrue(Vector3F.AreNumericallyEqual(com0, com1, e * (1 + com0.Length)));
            Assert.IsTrue(Matrix33F.AreNumericallyEqual(i0, i1, e * (1 + i0.Trace)));

            // Try other density.
            float     m2;
            Vector3F  com2;
            Matrix33F i2;

            MassHelper.GetMass(s, new Vector3F(1, -2, -3), 0.7f, true, 0.001f, 10, out m2, out com2, out i2);
            Assert.IsTrue(Numeric.AreEqual(m0 * 0.7f, m2, e * (1 + m0)));
            Assert.IsTrue(Vector3F.AreNumericallyEqual(com0, com2, e * (1 + com0.Length)));
            Assert.IsTrue(Matrix33F.AreNumericallyEqual(i0 * 0.7f, i2, e * (1 + i0.Trace)));
        }
コード例 #5
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ファイル: MassTest.cs プロジェクト: terrynoya/DigitalRune
        public void GetMeshMassArgumentNullException()
        {
            float     m;
            Vector3F  com;
            Matrix33F i;

            MassHelper.GetMass(null, out m, out com, out i);
        }
コード例 #6
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ファイル: MassTest.cs プロジェクト: terrynoya/DigitalRune
        public void GetShapeMassArgumentOutOfRangeException2()
        {
            float     m;
            Vector3F  com;
            Matrix33F i;

            MassHelper.GetMass(new SphereShape(1), Vector3F.One, 1, true, -0.1f, 1, out m, out com, out i);
        }
コード例 #7
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ファイル: MassTest.cs プロジェクト: terrynoya/DigitalRune
        public void GetShapeMassArgumentNullException()
        {
            float     m;
            Vector3F  com;
            Matrix33F i;

            MassHelper.GetMass(null, Vector3F.One, 1, true, 0.1f, 1, out m, out com, out i);
        }
コード例 #8
0
ファイル: MassesController.cs プロジェクト: plyr0/drogowskaz
 public ActionResult CreateConfirmed()
 {
     for (int a = 0; a < 365; a++)
     {
         MassHelper.GenerateMasses(db, DateTime.Today.AddDays(a));
     }
     return(RedirectToAction("Index"));
 }
コード例 #9
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ファイル: MassTest.cs プロジェクト: terrynoya/DigitalRune
        public void TransformedShapeNegativeScalingNotSupported()
        {
            var       s = new TransformedShape(new GeometricObject(new BoxShape(3, 2, 1), new Vector3F(0.7f, 0.8f, 0.9f), new Pose(new Vector3F(-1, 7, 4))));
            float     m0;
            Vector3F  com0;
            Matrix33F i0;

            MassHelper.GetMass(s, new Vector3F(2, 2.1f, -2.8f), 1, true, 0.001f, 10, out m0, out com0, out i0);
        }
コード例 #10
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ファイル: MassTest.cs プロジェクト: terrynoya/DigitalRune
        public void TransformedShapeNonuniformScaleWithRotationNotSupported()
        {
            var       s = new TransformedShape(new GeometricObject(new BoxShape(3, 2, 1), new Vector3F(0.7f, 0.8f, 0.9f), new Pose(new Vector3F(-1, 7, 4), QuaternionF.CreateRotationX(1))));
            float     m0;
            Vector3F  com0;
            Matrix33F i0;

            MassHelper.GetMass(s, new Vector3F(2, 2.1f, 2.8f), 1, true, 0.001f, 10, out m0, out com0, out i0);
        }
コード例 #11
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ファイル: MassTest.cs プロジェクト: terrynoya/DigitalRune
        public void EmptyShape()
        {
            var       s = new EmptyShape();
            float     m0;
            Vector3F  com0;
            Matrix33F i0;

            MassHelper.GetMass(s, new Vector3F(1, -2, -3), 0.7f, true, 0.001f, 4, out m0, out com0, out i0);

            Assert.AreEqual(0, m0);
            Assert.AreEqual(Vector3F.Zero, com0);
            Assert.AreEqual(Matrix33F.Zero, i0);
        }
コード例 #12
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ファイル: MassTest.cs プロジェクト: terrynoya/DigitalRune
        public void InfiniteShape()
        {
            var       s = new InfiniteShape();
            float     m0;
            Vector3F  com0;
            Matrix33F i0;

            MassHelper.GetMass(s, new Vector3F(1, -2, -3), 0.7f, true, 0.001f, 4, out m0, out com0, out i0);

            Assert.AreEqual(float.PositiveInfinity, m0);
            Assert.AreEqual(Vector3F.Zero, com0);
            Assert.AreEqual(Matrix33F.CreateScale(float.PositiveInfinity), i0);
        }
コード例 #13
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ファイル: MassTest.cs プロジェクト: terrynoya/DigitalRune
        public void ConeMass()
        {
            var       s = new ConeShape(1, 2);
            float     m0;
            Vector3F  com0;
            Matrix33F i0;

            MassHelper.GetMass(s, new Vector3F(1, -2, -3), 1, true, 0.001f, 10, out m0, out com0, out i0);

            var m = s.GetMesh(0.001f, 10);

            m.Transform(Matrix44F.CreateScale(1, -2, -3));
            float     m1;
            Vector3F  com1;
            Matrix33F i1;

            MassHelper.GetMass(m, out m1, out com1, out i1);

            const float e = 0.01f;

            Assert.IsTrue(Numeric.AreEqual(m0, m1, e * (1 + m0)));
            Assert.IsTrue(Vector3F.AreNumericallyEqual(com0, com1, e * (1 + com0.Length)));
            Assert.IsTrue(Matrix33F.AreNumericallyEqual(i0, i1, e * (1 + i0.Trace)));

            // Try other density.
            float     m2;
            Vector3F  com2;
            Matrix33F i2;

            MassHelper.GetMass(s, new Vector3F(1, -2, -3), 0.7f, true, 0.001f, 10, out m2, out com2, out i2);
            Assert.IsTrue(Numeric.AreEqual(m0 * 0.7f, m2, e * (1 + m0)));
            Assert.IsTrue(Vector3F.AreNumericallyEqual(com0, com2, e * (1 + com0.Length)));
            Assert.IsTrue(Matrix33F.AreNumericallyEqual(i0 * 0.7f, i2, e * (1 + i0.Trace)));

            // Try with target mass.
            float     m3;
            Vector3F  com3;
            Matrix33F i3;

            MassHelper.GetMass(s, new Vector3F(1, -2, -3), 23, false, 0.001f, 10, out m3, out com3, out i3);
            Assert.IsTrue(Numeric.AreEqual(23, m3, e * (1 + m0)));
            Assert.IsTrue(Vector3F.AreNumericallyEqual(com0, com3, e * (1 + com0.Length)));
            Assert.IsTrue(Matrix33F.AreNumericallyEqual(i0 * 23 / m0, i3, e * (1 + i0.Trace)));
        }
コード例 #14
0
ファイル: MassTest.cs プロジェクト: DireAussie/MinimalRune
        public void BoxMass()
        {
            var     b = new BoxShape(1, 2, 3);
            float   m0;
            Vector3 com0;
            Matrix  i0;

            MassHelper.GetMass(b, new Vector3(1, -2, -3), 1, true, 0.001f, 10, out m0, out com0, out i0);

            var m = b.GetMesh(0.1f, 1);

            m.Transform(Matrix.CreateScale(1, -2, -3));
            float   m1;
            Vector3 com1;
            Matrix  i1;

            MassHelper.GetMass(m, out m1, out com1, out i1);

            Assert.AreEqual(m0, m1);
            Assert.AreEqual(com0, com1);
            Assert.AreEqual(i0, i1);

            // Try other density.
            float   m2;
            Vector3 com2;
            Matrix  i2;

            MassHelper.GetMass(b, new Vector3(1, -2, -3), 0.7f, true, 0.001f, 10, out m2, out com2, out i2);
            Assert.AreEqual(m0 * 0.7f, m2);
            Assert.AreEqual(com0, com2);
            Assert.IsTrue(Matrix.AreNumericallyEqual(i0 * 0.7f, i2));

            const float e = 0.01f;

            // Try with target mass.
            float   m3;
            Vector3 com3;
            Matrix  i3;

            MassHelper.GetMass(b, new Vector3(1, -2, -3), 23, false, 0.001f, 10, out m3, out com3, out i3);
            Assert.IsTrue(Numeric.AreEqual(23, m3, e * (1 + m0)));
            Assert.IsTrue(Vector3.AreNumericallyEqual(com0, com3, e * (1 + com0.Length)));
            Assert.IsTrue(Matrix.AreNumericallyEqual(i0 * 23 / m0, i3, e * (1 + i0.Trace)));
        }
コード例 #15
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ファイル: MassTest.cs プロジェクト: terrynoya/DigitalRune
        public void CompositeShapeWithRigidBodies()
        {
            // The first composite shape does not use rigid bodies.
            var s = new CompositeShape();

            s.Children.Add(new GeometricObject(new BoxShape(1, 2, 3), new Vector3F(1.1f, 0.3f, 0.8f), new Pose(new Vector3F(100, 10, 0), RandomHelper.Random.NextQuaternionF())));
            s.Children.Add(new GeometricObject(new ConeShape(1, 2), new Vector3F(1.1f, 0.3f, 0.8f), new Pose(new Vector3F(-10, -10, 0), RandomHelper.Random.NextQuaternionF())));
            float     m0;
            Vector3F  com0;
            Matrix33F i0;

            MassHelper.GetMass(s, new Vector3F(1), 0.7f, true, 0.001f, 10, out m0, out com0, out i0);

            // The second composite shape uses rigid bodies as children.
            var r0 = new RigidBody(s.Children[0].Shape);

            r0.Pose      = s.Children[0].Pose;
            r0.Scale     = s.Children[0].Scale;
            r0.MassFrame = MassFrame.FromShapeAndDensity(r0.Shape, r0.Scale, 0.7f, 0.001f, 10);
            var r1 = new RigidBody(s.Children[1].Shape);

            r1.Pose      = s.Children[1].Pose;
            r1.Scale     = s.Children[1].Scale;
            r1.MassFrame = MassFrame.FromShapeAndDensity(r1.Shape, r1.Scale, 0.7f, 0.001f, 10);
            var s1 = new CompositeShape();

            s1.Children.Add(r0);
            s1.Children.Add(r1);

            float     m1;
            Vector3F  com1;
            Matrix33F i1;

            MassHelper.GetMass(s1, new Vector3F(1), 100, true, 0.001f, 10, out m1, out com1, out i1);

            const float e = 0.01f;

            Assert.IsTrue(Numeric.AreEqual(m0, m1, e * (1 + m0)));
            Assert.IsTrue(Vector3F.AreNumericallyEqual(com0, com1, e * (1 + com0.Length)));
            Assert.IsTrue(Matrix33F.AreNumericallyEqual(i0, i1, e * (1 + i0.Trace)));
        }
コード例 #16
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ファイル: MassTest.cs プロジェクト: terrynoya/DigitalRune
        public void ApproximateAabbMass()
        {
            var       s = new ConvexHullOfPoints(new[] { new Vector3F(1, 1, 1), new Vector3F(2, 4, 6) });
            float     m0;
            Vector3F  com0;
            Matrix33F i0;

            MassHelper.GetMass(s, new Vector3F(1.2f, 2.1f, 0.6f), 0.7f, true, 0.001f, 0, out m0, out com0, out i0);

            var       s2 = new TransformedShape(new GeometricObject(new BoxShape(1, 3, 5), new Pose(new Vector3F(1.5f, 2.5f, 3.5f))));
            float     m1;
            Vector3F  com1;
            Matrix33F i1;

            MassHelper.GetMass(s2, new Vector3F(1.2f, 2.1f, 0.6f), 0.7f, true, 0.001f, 0, out m1, out com1, out i1);

            const float e = 0.0001f;

            Assert.IsTrue(Numeric.AreEqual(m0, m1, e * (1 + m0)));
            Assert.IsTrue(Vector3F.AreNumericallyEqual(com0, com1, e * (1 + com0.Length)));
            Assert.IsTrue(Matrix33F.AreNumericallyEqual(i0, i1, e * (1 + i0.Trace)));
        }
コード例 #17
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ファイル: MassTest.cs プロジェクト: terrynoya/DigitalRune
        public void DiagonalizeTest()
        {
            for (int i = 0; i < 1000; i++)
            {
                var inertia = RandomHelper.Random.NextMatrix33F(0, 100);

                // Make symmetric
                inertia.M10 = inertia.M01;
                inertia.M12 = inertia.M21;
                inertia.M20 = inertia.M02;

                Assert.IsTrue(inertia.IsSymmetric);

                Vector3F  inertiaDiagonale;
                Matrix33F rotation;
                MassHelper.DiagonalizeInertia(inertia, out inertiaDiagonale, out rotation);

                Assert.IsTrue(rotation.IsRotation);

                var inertia2 = rotation * Matrix33F.CreateScale(inertiaDiagonale) * rotation.Transposed;
                Assert.IsTrue(Matrix33F.AreNumericallyEqual(inertia, inertia2, 0.001f)); // Epsilon = 10^-4 is already too small :-(
            }
        }
コード例 #18
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ファイル: MassTest.cs プロジェクト: terrynoya/DigitalRune
        public void CompositeShapeWithNonUniformScaling()
        {
            var s = new CompositeShape();

            s.Children.Add(new GeometricObject(new BoxShape(1, 2, 3), new Vector3F(1.1f, 0.3f, 0.8f), new Pose(new Vector3F(100, 10, 0))));
            s.Children.Add(new GeometricObject(new SphereShape(1), new Vector3F(1.1f, 0.3f, 0.8f), new Pose(new Vector3F(-10, -10, 0))));
            float     m0;
            Vector3F  com0;
            Matrix33F i0;

            MassHelper.GetMass(s, new Vector3F(2, 2.1f, 2.8f), 0.7f, true, 0.001f, 10, out m0, out com0, out i0);

            var m = s.GetMesh(0.001f, 6);

            m.Transform(Matrix44F.CreateScale(2, 2.1f, 2.8f));
            float     m1;
            Vector3F  com1;
            Matrix33F i1;

            MassHelper.GetMass(m, out m1, out com1, out i1);

            const float e = 0.01f;

            Assert.IsTrue(Numeric.AreEqual(m0, 0.7f * m1, e * (1 + m0)));
            Assert.IsTrue(Vector3F.AreNumericallyEqual(com0, com1, e * (1 + com0.Length)));
            Assert.IsTrue(Matrix33F.AreNumericallyEqual(i0, 0.7f * i1, e * (1 + i0.Trace)));

            // Try with target mass.
            float     m3;
            Vector3F  com3;
            Matrix33F i3;

            MassHelper.GetMass(s, new Vector3F(2, 2.1f, 2.8f), 23, false, 0.001f, 10, out m3, out com3, out i3);
            Assert.IsTrue(Numeric.AreEqual(23, m3, e * (1 + m0)));
            Assert.IsTrue(Vector3F.AreNumericallyEqual(com0, com3, e * (1 + com0.Length)));
            Assert.IsTrue(Matrix33F.AreNumericallyEqual(i0 * 23 / m0, i3, e * (1 + i0.Trace)));
        }
コード例 #19
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ファイル: MassTest.cs プロジェクト: terrynoya/DigitalRune
        public void TransformedShapeMassWithNonuniformScaling()
        {
            var       s = new TransformedShape(new GeometricObject(new BoxShape(3, 2, 1), new Vector3F(0.7f, 0.8f, 0.9f), new Pose(new Vector3F(-1, 7, 4))));
            float     m0;
            Vector3F  com0;
            Matrix33F i0;

            MassHelper.GetMass(s, new Vector3F(2, 2.1f, 2.8f), 1, true, 0.001f, 10, out m0, out com0, out i0);

            var m = s.GetMesh(0.001f, 6);

            m.Transform(Matrix44F.CreateScale(2, 2.1f, 2.8f));
            float     m1;
            Vector3F  com1;
            Matrix33F i1;

            MassHelper.GetMass(m, out m1, out com1, out i1);

            const float e = 0.01f;

            Assert.IsTrue(Numeric.AreEqual(m0, m1, e * (1 + m0)));
            Assert.IsTrue(Vector3F.AreNumericallyEqual(com0, com1, e * (1 + com0.Length)));
            Assert.IsTrue(Matrix33F.AreNumericallyEqual(i0, i1, e * (1 + i0.Trace)));
        }
コード例 #20
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ファイル: MassTest.cs プロジェクト: DireAussie/MinimalRune
        public void TransformedShapeMassWithScaling()
        {
            var     s = new TransformedShape(new GeometricObject(new BoxShape(3, 2, 1), new Vector3(0.7f), new Pose(new Vector3(-1, 7, 4), RandomHelper.Random.NextQuaternion())));
            float   m0;
            Vector3 com0;
            Matrix  i0;

            MassHelper.GetMass(s, new Vector3(2), 1, true, 0.001f, 10, out m0, out com0, out i0);

            var m = s.GetMesh(0.001f, 6);

            m.Transform(Matrix.CreateScale(2));
            float   m1;
            Vector3 com1;
            Matrix  i1;

            MassHelper.GetMass(m, out m1, out com1, out i1);

            const float e = 0.01f;

            Assert.IsTrue(Numeric.AreEqual(m0, m1, e * (1 + m0)));
            Assert.IsTrue(Vector3.AreNumericallyEqual(com0, com1, e * (1 + com0.Length)));
            Assert.IsTrue(Matrix.AreNumericallyEqual(i0, i1, e * (1 + i0.Trace)));
        }