public override void Marshall(MarshallingContext context, object obj) { // alive needs to be checked by all callers: Done IUpdateDepth updateDepth = context.UpdateDepth(); if (obj != null && CascadeOnUpdate(context.ClassConfiguration())) { context.UpdateDepth(AdjustUpdateDepthForCascade(obj, updateDepth)); } context.WriteObjectWithCurrentState(GetHandler(), obj); context.UpdateDepth(updateDepth); if (HasIndex()) { context.AddIndexEntry(this, obj); } }