public int HandlePacket(GameClient client, GSPacketIn packet) { if (client.Player.CurrentMarryRoom != null && client.Player.PlayerCharacter.ID == client.Player.CurrentMarryRoom.Info.PlayerID) { string roomName = packet.ReadString(); bool isPwdChanged = packet.ReadBoolean(); string pwd = packet.ReadString(); string introduction = packet.ReadString(); MarryRoom room = client.Player.CurrentMarryRoom; room.Info.RoomIntroduction = introduction; room.Info.Name = roomName; if (isPwdChanged) { room.Info.Pwd = pwd; } using (PlayerBussiness db = new PlayerBussiness()) { db.UpdateMarryRoomInfo(room.Info); } room.SendMarryRoomInfoUpdateToScenePlayers(room); client.Player.Out.SendMessage(eMessageType.Normal, LanguageMgr.GetTranslation("MarryRoomInfoUpdateHandler.Successed")); return(0); } return(1); }
public override int HandlePacket(GamePlayer player, GSPacketIn packet) { int result; if (player.CurrentMarryRoom != null && player.PlayerCharacter.ID == player.CurrentMarryRoom.Info.PlayerID) { string roomName = packet.ReadString(); bool isPwdChanged = packet.ReadBoolean(); string pwd = packet.ReadString(); string introduction = packet.ReadString(); MarryRoom room = player.CurrentMarryRoom; room.Info.RoomIntroduction = introduction; room.Info.Name = roomName; if (isPwdChanged) { room.Info.Pwd = pwd; } using (PlayerBussiness db = new PlayerBussiness()) { db.UpdateMarryRoomInfo(room.Info); } room.SendMarryRoomInfoUpdateToScenePlayers(room); player.Out.SendMessage(eMessageType.Normal, LanguageMgr.GetTranslation("MarryRoomInfoUpdateHandler.Successed", new object[0])); result = 0; } else { result = 1; } return(result); }
public void HandleMarryRoomDispose(GSPacketIn packet) { int roomId = packet.ReadInt(); MarryRoom[] rooms = MarryRoomMgr.GetAllMarryRoom(); MarryRoom[] array = rooms; for (int i = 0; i < array.Length; i++) { MarryRoom room = array[i]; if (room.Info.ID == roomId) { room.KillAllPlayer(); MarryRoomMgr.RemoveMarryRoom(room); GSPacketIn pkg = new GSPacketIn(254); pkg.WriteInt(roomId); WorldMgr.MarryScene.SendToALL(pkg); room.StopTimer(); GSPacketIn pkg2 = new GSPacketIn(249); pkg2.WriteByte(9); room.SendToAll(pkg2); room.StopTimerForHymeneal(); room.SendUserRemoveLate(); room.SendMarryRoomInfoUpdateToScenePlayers(room); } } }
public int HandlePacket(GameClient client, GSPacketIn packet) { if (client.Player.CurrentMarryRoom != null && client.Player.PlayerCharacter.ID == client.Player.CurrentMarryRoom.Info.PlayerID) { string name = packet.ReadString(); bool flag = packet.ReadBoolean(); string pwd = packet.ReadString(); string roomIntroduction = packet.ReadString(); MarryRoom currentMarryRoom = client.Player.CurrentMarryRoom; currentMarryRoom.Info.RoomIntroduction = roomIntroduction; currentMarryRoom.Info.Name = name; if (flag) { currentMarryRoom.Info.Pwd = pwd; } using (PlayerBussiness playerBussiness = new PlayerBussiness()) { playerBussiness.UpdateMarryRoomInfo(currentMarryRoom.Info); } currentMarryRoom.SendMarryRoomInfoUpdateToScenePlayers(currentMarryRoom); client.Player.Out.SendMessage(eMessageType.Normal, LanguageMgr.GetTranslation("MarryRoomInfoUpdateHandler.Successed", new object[0])); return(0); } return(1); }
public int HandlePacket(GameClient client, GSPacketIn packet) { MarryRoom marryRoom = null; string text = ""; int num = packet.ReadInt(); string text2 = packet.ReadString(); int marryMap = packet.ReadInt(); if (num != 0) { marryRoom = MarryRoomMgr.GetMarryRoombyID(num, (text2 == null) ? "" : text2, ref text); } else { if (client.Player.PlayerCharacter.IsCreatedMarryRoom) { MarryRoom[] allMarryRoom = MarryRoomMgr.GetAllMarryRoom(); MarryRoom[] array = allMarryRoom; for (int i = 0; i < array.Length; i++) { MarryRoom marryRoom2 = array[i]; if (marryRoom2.Info.GroomID == client.Player.PlayerCharacter.ID || marryRoom2.Info.BrideID == client.Player.PlayerCharacter.ID) { marryRoom = marryRoom2; break; } } } if (marryRoom == null && client.Player.PlayerCharacter.SelfMarryRoomID != 0) { client.Player.Out.SendMarryRoomLogin(client.Player, false); MarryRoomInfo marryRoomInfo = null; using (PlayerBussiness playerBussiness = new PlayerBussiness()) { marryRoomInfo = playerBussiness.GetMarryRoomInfoSingle(client.Player.PlayerCharacter.SelfMarryRoomID); } if (marryRoomInfo != null) { client.Player.Out.SendMessage(eMessageType.ChatNormal, LanguageMgr.GetTranslation("MarryRoomLoginHandler.RoomExist", new object[] { marryRoomInfo.ServerID, client.Player.PlayerCharacter.SelfMarryRoomID })); return(0); } } } if (marryRoom != null) { if (marryRoom.CheckUserForbid(client.Player.PlayerCharacter.ID)) { client.Out.SendMessage(eMessageType.ERROR, LanguageMgr.GetTranslation("MarryRoomLoginHandler.Forbid", new object[0])); client.Player.Out.SendMarryRoomLogin(client.Player, false); return(1); } if (marryRoom.RoomState == eRoomState.FREE) { if (marryRoom.AddPlayer(client.Player)) { client.Player.MarryMap = marryMap; client.Player.Out.SendMarryRoomLogin(client.Player, true); marryRoom.SendMarryRoomInfoUpdateToScenePlayers(marryRoom); return(0); } } else { client.Player.Out.SendMessage(eMessageType.Normal, LanguageMgr.GetTranslation("MarryRoomLoginHandler.AlreadyBegin", new object[0])); } client.Player.Out.SendMarryRoomLogin(client.Player, false); } else { client.Out.SendMessage(eMessageType.ERROR, LanguageMgr.GetTranslation(string.IsNullOrEmpty(text) ? "MarryRoomLoginHandler.Failed" : text, new object[0])); client.Player.Out.SendMarryRoomLogin(client.Player, false); } return(1); }
public int HandlePacket(GameClient client, GSPacketIn packet) { //if (client.Player.CurrentGame != null) //{ // client.Player.CurrentGame.RemovePlayer(client.Player); //} //if(client.Player.CurrentMarryRoom != null) //{ // client.Player.CurrentMarryRoom.RemovePlayer(client.Player); //} MarryRoom room = null; string msg = ""; int id = packet.ReadInt(); string pwd = packet.ReadString(); int sceneID = packet.ReadInt(); if (id != 0) { room = MarryRoomMgr.GetMarryRoombyID(id, pwd == null ? "" : pwd, ref msg); } else { if (client.Player.PlayerCharacter.IsCreatedMarryRoom) { MarryRoom[] rooms = MarryRoomMgr.GetAllMarryRoom(); foreach (MarryRoom r in rooms) { if (r.Info.GroomID == client.Player.PlayerCharacter.ID || r.Info.BrideID == client.Player.PlayerCharacter.ID) { room = r; break; } } } if (room == null && client.Player.PlayerCharacter.SelfMarryRoomID != 0) { client.Player.Out.SendMarryRoomLogin(client.Player, false); MarryRoomInfo info = null; using (PlayerBussiness db = new PlayerBussiness()) { info = db.GetMarryRoomInfoSingle(client.Player.PlayerCharacter.SelfMarryRoomID); } if (info != null) { client.Player.Out.SendMessage(eMessageType.ChatNormal, LanguageMgr.GetTranslation("MarryRoomLoginHandler.RoomExist", info.ServerID, client.Player.PlayerCharacter.SelfMarryRoomID)); return(0); } } } if (room != null) { if (room.CheckUserForbid(client.Player.PlayerCharacter.ID)) { client.Out.SendMessage(eMessageType.ERROR, LanguageMgr.GetTranslation("MarryRoomLoginHandler.Forbid")); client.Player.Out.SendMarryRoomLogin(client.Player, false); return(1); } if (room.RoomState == eRoomState.FREE) { if (room.AddPlayer(client.Player)) { client.Player.MarryMap = sceneID; GSPacketIn pkg = client.Player.Out.SendMarryRoomLogin(client.Player, true); room.SendMarryRoomInfoUpdateToScenePlayers(room); return(0); } } else { client.Player.Out.SendMessage(eMessageType.Normal, LanguageMgr.GetTranslation("MarryRoomLoginHandler.AlreadyBegin")); } client.Player.Out.SendMarryRoomLogin(client.Player, false); } else { client.Out.SendMessage(eMessageType.ERROR, LanguageMgr.GetTranslation(string.IsNullOrEmpty(msg) ? "MarryRoomLoginHandler.Failed" : msg)); client.Player.Out.SendMarryRoomLogin(client.Player, false); } return(1); }
public override int HandlePacket(GamePlayer player, GSPacketIn packet) { MarryRoom room = null; string msg = ""; int id = packet.ReadInt(); string pwd = packet.ReadString(); int sceneID = packet.ReadInt(); int result; if (id != 0) { room = MarryRoomMgr.GetMarryRoombyID(id, (pwd == null) ? "" : pwd, ref msg); } else { if (player.PlayerCharacter.IsCreatedMarryRoom) { MarryRoom[] rooms = MarryRoomMgr.GetAllMarryRoom(); MarryRoom[] array = rooms; for (int i = 0; i < array.Length; i++) { MarryRoom r = array[i]; if (r.Info.GroomID == player.PlayerCharacter.ID || r.Info.BrideID == player.PlayerCharacter.ID) { room = r; break; } } } if (room == null && player.PlayerCharacter.SelfMarryRoomID != 0) { player.Out.SendMarryRoomLogin(player, false); MarryRoomInfo info = null; using (PlayerBussiness db = new PlayerBussiness()) { info = db.GetMarryRoomInfoSingle(player.PlayerCharacter.SelfMarryRoomID); } if (info != null) { player.Out.SendMessage(eMessageType.ChatNormal, LanguageMgr.GetTranslation("MarryRoomLoginHandler.RoomExist", new object[] { info.ServerID, player.PlayerCharacter.SelfMarryRoomID })); result = 0; return(result); } } } if (room != null) { if (room.CheckUserForbid(player.PlayerCharacter.ID)) { player.Out.SendMessage(eMessageType.ERROR, LanguageMgr.GetTranslation("MarryRoomLoginHandler.Forbid", new object[0])); player.Out.SendMarryRoomLogin(player, false); result = 1; return(result); } if (room.RoomState == eRoomState.FREE) { if (room.AddPlayer(player)) { player.MarryMap = sceneID; GSPacketIn pkg = player.Out.SendMarryRoomLogin(player, true); room.SendMarryRoomInfoUpdateToScenePlayers(room); result = 0; return(result); } } else { player.Out.SendMessage(eMessageType.Normal, LanguageMgr.GetTranslation("MarryRoomLoginHandler.AlreadyBegin", new object[0])); } player.Out.SendMarryRoomLogin(player, false); } else { player.Out.SendMessage(eMessageType.ERROR, LanguageMgr.GetTranslation(string.IsNullOrEmpty(msg) ? "MarryRoomLoginHandler.Failed" : msg, new object[0])); player.Out.SendMarryRoomLogin(player, false); } result = 1; return(result); }