private void LoginToPublisher() { //Create a local sync service project. string projectStr = File.ReadAllText($"{importPath}/project.json"); UnityProjectData projectData = JsonUtility.FromJson <UnityProjectData>(projectStr); UnityProject project = new UnityProject(projectData.ProjectId, projectData.ProjectName); //Create a Unity User string userStr = File.ReadAllText($"{importPath}/user.json"); UnityUserData userData = JsonUtility.FromJson <UnityUserData>(userStr); UnityUser user = new UnityUser(userData.AccessToken, userData.DisplayName, userData.UserId); publisher = new MarkerPublisher(); publisher.UpdateProject(project, user); }
public void UpdateProject(UnityProject currentProject, UnityUser user) { if (currentProject.ProjectId == m_CurrentProject && currentProject.Host.ServerId == m_CurrentServer) { return; } m_Markers.Clear(); OnUpdated?.Invoke(new Delta <Marker>()); if (currentProject == (UnityProject)Project.Empty) { m_CurrentProject = m_CurrentServer = null; m_Publisher.Disconnect(); return; } m_CurrentProject = currentProject.ProjectId; m_CurrentServer = currentProject.Host.ServerId; m_Publisher.UpdateProject(currentProject, user); }