public static bool MarkLocation(WorldMapLocation wml) { //Debug.Log ("Marking location " + wml.Reference.FullPath); if (!MarkedLocations.SafeAdd(wml.Reference)) { MarkedLocations.Remove(wml.Reference); wml.IsMarked = false; wml.IsNew = false; return(false); } wml.IsMarked = true; NGUIWorldMap.Get.RemoveMarkedLocationSprite(wml); NGUIWorldMap.Get.CreateMarkedLocationSprite(wml); return(true); }
//searches chunks and loads location data into the locationData list //only searches for locations added using the SetMapData function public IEnumerator LocationsForChunks(string chunkName, int chunkID, Queue <WorldMapLocation> locationData, List <MapMarker> activeMapMarkers) { //Debug.Log ("WorldMap: LocationsForChunks"); List <MobileReference> locationList = null; if (!mRevealableToShow.TryGetValue(chunkName, out locationList)) { //Debug.Log ("WorldMap: We have no locations for this chunk from SetMapData, returning immediately"); yield break; } Vector3 chunkPosition; //add markers for (int i = 0; i < activeMapMarkers.Count; i++) { if (activeMapMarkers [i].ChunkID == chunkID) { chunkPosition = activeMapMarkers [i].ChunkPosition; WorldMapLocation wml = new WorldMapLocation( null, 1, "Marker", string.Empty, string.Empty, true, false, "MapIconMapMarker", Color.white, MapIconStyle.Medium, MapLabelStyle.None, Vector3.zero, chunkPosition, false, false, LocationTypesToDisplay); locationData.Enqueue(wml); } } MobileReference currentLocation = null; for (int i = 0; i < locationList.Count; i++) { if (!LoadData) { //Debug.Log ("WorldMap: Load data is false, returning"); yield break; } currentLocation = locationList [i]; StackItem stackItem = null; if (WIGroups.LoadStackItem(currentLocation, out stackItem)) { chunkPosition = stackItem.ChunkPosition; //Debug.Log ("WorldMap: found stack item " + stackItem.DisplayName); //next we need to get the location state from the stack item LocationState ls = null; RevealableState rs = null; VisitableState vs = null; bool isNewLocation = false; bool isMarked = false; if (NewLocations.Count > 0) { for (int j = NewLocations.LastIndex(); j >= 0; j--) { if (NewLocations [j] == currentLocation) { NewLocations.RemoveAt(j); isNewLocation = true; break; } } } //Debug.Log ("current location " + currentLocation.FullPath + " is marked? " + isMarked.ToString ( )); isMarked = MarkedLocations.Contains(currentLocation); if (stackItem.GetStateData <RevealableState> (out rs)) { stackItem.GetStateData <LocationState> (out ls); stackItem.GetStateData <VisitableState> (out vs); //now convert it into a world map location WorldMapLocation wml = null; if (rs.CustomMapSettings || ls == null) { //non-custom settings come from the location //so we can only use custom settings if ls is not null //Debug.Log ("Custom settings for revealable with " + rs.IconName + " icon name"); wml = new WorldMapLocation( currentLocation, stackItem.Props.Local.ActiveRadius, ls != null ? ls.Name.CommonName : string.Empty, ls != null ? ls.Name.ProperName : string.Empty, ls != null ? ls.Name.NickName : string.Empty, vs != null ? vs.HasBeenVisited : true, rs.MarkedForTriangulation, rs.IconName, rs.IconColor, rs.IconStyle, rs.LabelStyle, rs.IconOffset, chunkPosition, isNewLocation, isMarked, LocationTypesToDisplay); locationData.Enqueue(wml); } else { string iconName = "Outpost"; MapIconStyle iconStyle = MapIconStyle.None; MapLabelStyle labelStyle = MapLabelStyle.None; Color32 iconColor = Color.gray; Vector3 iconOffset = Vector3.zero; GetIconProperties(stackItem, ls, rs, vs, ref iconName, ref iconStyle, ref labelStyle, ref iconColor, ref iconOffset); wml = new WorldMapLocation( currentLocation, stackItem.Props.Local.ActiveRadius, ls != null ? ls.Name.CommonName : string.Empty, ls != null ? ls.Name.ProperName : string.Empty, ls != null ? ls.Name.NickName : string.Empty, vs != null ? vs.HasBeenVisited : true, rs.MarkedForTriangulation, iconName, iconColor, iconStyle, labelStyle, iconOffset, chunkPosition, isNewLocation, isMarked, LocationTypesToDisplay); locationData.Enqueue(wml); } } else { //Debug.Log ("Didn't get revealable state data in " + currentLocation.FileName); } } else { //Debug.Log ("Didin't get stack item for location " + currentLocation.FullPath); } //clear the stack item, we don't need it any more if (stackItem != null) { stackItem.Clear(); } yield return(null); } locationList.Clear(); yield break; }
public static void ClearLog() { MarkedLocations.Clear(); RevealedLocations.Clear(); NewLocations.Clear(); }
public static bool MarkLocation(MobileReference mr) { //Debug.Log ("marking location " + mr.FullPath); return(MarkedLocations.SafeAdd(mr)); }