コード例 #1
0
ファイル: ProgramOperat.cs プロジェクト: shangshen/cozy
        private static void OnPlayerExit(object sender, PlayerBallManager.PlayerExitArgs msg)
        {
            var removeMsg = new Msg_AgarPlayInfo();

            removeMsg.Operat = Msg_AgarPlayInfo.Remove;
            removeMsg.UserId = msg.UserId;

            MarkMgr.Remove(msg.UserId);
            SendMessage(AgarServer, removeMsg);
        }
コード例 #2
0
ファイル: AgarMessageProcess.cs プロジェクト: shangshen/cozy
        private static bool OnProcessBorn(NetServer server, int id, NetIncomingMessage msg)
        {
            var r = new Msg_AgarBorn();

            r.R(msg);

            uint   uid  = r.UserId;
            string name = r.Name;

            int  x      = RandomMaker.Next(GameWidth);
            int  y      = RandomMaker.Next(GameHeight);
            int  radius = PlayerBall.DefaultPlayerRadius;
            uint c      = CustomColors.RandomColor;

            // 添加Player到Manager
            PlayerBall player = new PlayerBall();

            player.X      = x;
            player.Y      = y;
            player.Radius = radius;
            player.Color  = c;
            player.Name   = name;
            PlayerBallMgr.Add(uid, player);

            MarkMgr.Update(uid, radius);

            // 更新链接对应的ID
            AgarConnMgr.Modify(msg.SenderConnection, uid);

            // 向自身发送出生位置等信息
            var selfMsg = new Msg_AgarSelf();

            selfMsg.Operat = Msg_AgarSelf.Born;
            selfMsg.X      = x;
            selfMsg.Y      = y;
            selfMsg.Radius = radius;
            selfMsg.Color  = c;
            SendMessage(server, selfMsg, msg.SenderConnection);

            // 向之前加入的玩家推送新用户出生信息
            var oMsg = new Msg_AgarPlayInfo();

            oMsg.Operat = Msg_AgarPlayInfo.Add;
            oMsg.UserId = uid;
            oMsg.Tag    = GameMessageHelper.ALL_TAG;
            oMsg.X      = x;
            oMsg.Y      = y;
            oMsg.Radius = radius;
            oMsg.Color  = c;
            oMsg.Name   = name;
            SendMessageExceptOne(server, oMsg, msg.SenderConnection);
            return(true);
        }
コード例 #3
0
ファイル: ProgramOperat.cs プロジェクト: shangshen/cozy
        private static void OnPlayerDead(object sender, PlayerBallManager.PlayerDeadArgs msg)
        {
            var conn = AgarConnMgr.Get(msg.UserId);

            MarkMgr.Remove(msg.UserId);

            // 为自己发送死亡信息
            var selfMsg = new Msg_AgarSelf();

            selfMsg.Operat = Msg_AgarSelf.Dead;
            SendMessage(AgarServer, selfMsg, conn);

            // 为其他玩家推送玩家死亡信息
            var pubMsg = new Msg_AgarPlayInfo();

            pubMsg.Operat = Msg_AgarPlayInfo.Remove;
            pubMsg.UserId = msg.UserId;
            SendMessageExceptOne(AgarServer, pubMsg, conn);
        }
コード例 #4
0
ファイル: AgarMessageProcess.cs プロジェクト: shangshen/cozy
        private static bool OnProcessPlayerInfo(NetServer server, int id, NetIncomingMessage msg)
        {
            Msg_AgarPlayInfo r = new Msg_AgarPlayInfo();

            r.R(msg);
            uint uid = r.UserId;

            if (r.Operat == Msg_AgarPlayInfo.Changed)
            {
                if (!PlayerBallMgr.IsContain(uid))
                {
                    return(true);
                }

                PlayerBall newBall = PlayerBallMgr.Get(uid);
                uint       tag     = r.Tag;
                if (GameMessageHelper.Is_Changed(tag, GameMessageHelper.POSITION_TAG))
                {
                    newBall.X = r.X;
                    newBall.Y = r.Y;
                }
                if (GameMessageHelper.Is_Changed(tag, GameMessageHelper.RADIUS_TAG))
                {
                    newBall.Radius = r.Radius;
                }
                if (GameMessageHelper.Is_Changed(tag, GameMessageHelper.COLOR_TAG))
                {
                    newBall.Color = r.Color;
                }
                if (GameMessageHelper.Is_Changed(tag, GameMessageHelper.NAME_TAG))
                {
                    newBall.Name = r.Name;
                }

                bool RaduisChanged = false;
                bool FoodChanged   = false;
                bool PlayerChanged = false;
                // 检查食物有没有被吃
                if (UpdateFood(uid, ref newBall))
                {
                    FoodChanged = true;
                }
                // 检查能不能吃其他玩家
                if (UpdatePlayer(uid, ref newBall))
                {
                    PlayerChanged = true;
                }
                if (FoodChanged || PlayerChanged)
                {
                    r.Tag    = r.Tag | GameMessageHelper.RADIUS_TAG;
                    r.Radius = newBall.Radius;
                    var self = new Msg_AgarSelf();
                    self.Operat   = Msg_AgarSelf.GroupUp;
                    self.Radius   = newBall.Radius;
                    RaduisChanged = true;
                    SendMessage(server, self, msg.SenderConnection);
                }
                PlayerBallMgr.Change(uid, newBall);

                // 检查会不会被其他玩家吃
                uint EatId = 0;
                if (UpdateOtherPlayer(uid, newBall, out EatId))
                {
                    if (PlayerBallMgr.IsContain(EatId))
                    {
                        var EatBall = PlayerBallMgr.Get(EatId);
                        var conn    = AgarConnMgr.Get(EatId);
                        EatBall.Radius += newBall.Radius;
                        PlayerBallMgr.Change(EatId, EatBall);

                        // 向其他玩家发送
                        Msg_AgarPlayInfo eatMsg = new Msg_AgarPlayInfo();
                        eatMsg.Operat = Msg_AgarPlayInfo.Changed;
                        eatMsg.UserId = EatId;
                        eatMsg.Tag    = GameMessageHelper.RADIUS_TAG;
                        eatMsg.Radius = EatBall.Radius;
                        RaduisChanged = true;
                        SendMessageExceptOne(server, eatMsg, conn);

                        // 向自身发送
                        var selfEatMsg = new Msg_AgarSelf();
                        selfEatMsg.Operat = Msg_AgarSelf.GroupUp;
                        selfEatMsg.Radius = EatBall.Radius;
                        SendMessage(server, selfEatMsg, conn);
                    }
                }

                if (RaduisChanged)
                {
                    MarkMgr.Update(uid, newBall.Radius);
                }
            }
            SendMessageExceptOne(server, r, msg.SenderConnection);
            return(true);
        }