public Mario() { MarioPowerUpState = new MarioSmallState(); MarioAnimatedState = new MarioIdleRightState(this); MarioPhysics = new MarioPhysics(OriginalPosition); time = Constant.Instance.InitialTime; action = true; MarioPhysics.IsRunning = false; Invincible = false; Fetch = false; }
public void Reset() { MarioAnimatedState = new MarioIdleRightState(this); MarioPowerUpState = new MarioSmallState(); MarioPhysics.Dead = false; }