private void OnValidateTest() { var meshFilter = GetComponent <MeshFilter>(); if (meshFilter.sharedMesh == null) { meshFilter.sharedMesh = new Mesh(); } if (generator == null) { generator = new MarchingCubesMeshGenerator(); } var mesh = meshFilter.sharedMesh; var sdfTree = sdfHierarchy.CreateSDFTree(); Bounds bounds = sdfTree.GetBounds(); bounds.Expand(2 * step); //bounds.Encapsulate(globalBounds); bounds.Expand(expandRadius); lastBounds = bounds; generator.GenerateMesh(mesh, sdfTree.GetSDF, step, bounds); }
/// <summary> /// Initializes references. /// </summary> public void Initialize(Block[] blocks) { _fluidProcessor = GetComponent <FluidProcessor>(); _meshGenerator = GetComponent <MarchingCubesMeshGenerator>(); _blocks = blocks; _pendingChanges = new Dictionary <VectorI3, Voxel>(); }
public void MarchingCubesSphere() { MeshGenerator generator = new MarchingCubesMeshGenerator(Settings, null); GenerateSphere(generator); }
private void Awake() { generator = new MarchingCubesMeshGenerator(); }