private WireLine GetLine(MarchingCubes.CommonTypes.Point point1, MarchingCubes.CommonTypes.Point point2, Color color) { var line = new WireLine(); line.Point1 = new Point3D(point1.X, point1.Y, point1.Z); line.Point2 = new Point3D(point2.X, point2.Y, point2.Z); line.Thickness = 1; line.Color = color; return(line); }
private int AddTriangle(MeshGeometry3D mesh, MarchingCubes.CommonTypes.Point p1, MarchingCubes.CommonTypes.Point p2, MarchingCubes.CommonTypes.Point p3, int index, bool useNormalVectors) { // Draw normals mesh.TriangleIndices.Add(index); mesh.TriangleIndices.Add(++index); mesh.TriangleIndices.Add(++index); if (useNormalVectors) { mesh.Normals.Add(ConvertToVector(p1.NormalVector)); mesh.Normals.Add(ConvertToVector(p2.NormalVector)); mesh.Normals.Add(ConvertToVector(p3.NormalVector)); } mesh.Positions.Add(Convert(p1)); mesh.Positions.Add(Convert(p2)); mesh.Positions.Add(Convert(p3)); return(index); }
public Point3D Convert(MarchingCubes.CommonTypes.Point point) { return(new Point3D(point.X, point.Y, point.Z)); }
public Vector3D ConvertToVector(MarchingCubes.CommonTypes.Point point) { return(new Vector3D(point.X, point.Y, point.Z)); }