void ResetRunData() { MapsAvailable.Clear(); MapsAvailable.AddRange(Maps.MapList.Where(map => - 2 <= map.Rating && map.Rating <= 2)); MapsVisited.Clear(); MapLabels.Clear(); }
void ResetRunData() { InvadersAvailable.Clear(); InvadersAvailable.AddRange(Enumerable.Range(0, 30)); InvadersUsed.Clear(); BossCategoriesUsed.Clear(); MapsAvailable.Clear(); MapsAvailable.AddRange(Maps.MapList.Where(map => - 2 <= map.Rating && map.Rating <= 2)); MapsVisited.Clear(); MapLabels.Clear(); }