/// <summary> /// Handle Unity *Start* event. /// </summary> private void Start() { if (!Application.isPlaying) { return; } // Get required Maps Service component on this GameObject. MapsService mapsService = GetComponent <MapsService>(); // Set real-world location to load. mapsService.InitFloatingOrigin(mapsService.MapPreviewOptions.Location); // Load map with default options. mapsService.LoadMap(mapsService.GetPreviewBounds(), mapsService.MaybeGetGameObjectOptions()); }